| bio | website | bobobobo.wordpress.com |
|---|---|---|
| location | Canada | |
| age | ||
| visits | member for | 2 years, 10 months |
| seen | 6 hours ago | |
| stats | profile views | 557 |
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Apr 22 |
comment |
Preferred way to render text in OpenGL Ah, CEGUI, I didn't see it for some time, THANKS for mentioning it, -1 |
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Apr 21 |
comment |
How to make an attractive spash screen for my first game? Similar enough to level progression, if you consider the "splash screen" as a "level" |
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Apr 21 |
comment |
How to make an attractive spash screen for my first game? possible duplicate of How should I manage level progression? |
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Apr 21 |
comment |
How to make an attractive spash screen for my first game? Generally you use a Finite State Machine for things like this. |
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Apr 19 |
answered | What game mechanic can I use to show that the player character is bored? |
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Apr 15 |
answered | Lockstep Game Loop |
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Apr 14 |
comment |
Finding contributors for a collab github.com |
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Apr 14 |
answered | What to do with old data? |
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Apr 12 |
comment |
lz4 archive with encryption Yes I agree with that part. |
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Apr 12 |
comment |
lz4 archive with encryption I personally don't understand these efforts to "keep people out". Your game assets are protected under copyright law. If someone infringes, sue them. |
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Apr 12 |
comment |
lz4 archive with encryption What he's saying is 1st para) If you're worried about hacking the game/cheating, use a checksum to ensure game data wasn't fiddled with. 2nd para) If you're worried about people stealing your game assets/image files, they will probably find a way to do it regardless of your efforts to stop them. |
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Apr 12 |
comment |
lz4 archive with encryptionFILE and fseek() is all you need. |
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Apr 12 |
comment |
lz4 archive with encryption "If your objective is to keep 100% of people from accessing your data, then you may want to reconsider not shipping." FULL STOP. |
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Apr 12 |
answered | lz4 archive with encryption |
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Apr 10 |
answered | Creating fake 3D character for 2D isometric game. |
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Apr 9 |
answered | Establish a person's genuine interest in game programming |
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Apr 9 |
comment |
How to prevent homing entities from orbiting their targets See also Implementing a homing missile |
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Apr 9 |
comment |
Implementing a homing missile Pretty much! If what you're chasing has an acceleration of it's own, you'll get this neat "miss" behavior if the target is "evasive" enough. |
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Apr 8 |
revised |
Implementing a homing missile edited body |
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Apr 8 |
answered | Implementing a homing missile |