| bio | website | bobobobo.wordpress.com |
|---|---|---|
| location | Canada | |
| age | ||
| visits | member for | 2 years, 10 months |
| seen | 10 hours ago | |
| stats | profile views | 557 |
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Nov 21 |
comment |
Why do people like `realistic' physics and graphics in games? No man, I'm just trying to understand or get concrete references that say why realism is good for games |
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Nov 21 |
asked | Why do people like `realistic' physics and graphics in games? |
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Nov 14 |
comment |
Implementing a Custom Mouse Cursor in XNA Yeah, you're right. I personally don't think clamping max speed should be a problem. It'll just feel like old DOS games (that totally slowed down when you moved the mouse to fast, so it feels like you're moving thru tar). If there's motion of say, 5px or more (in x, y independently) then clamp the motion to 5px, and use SetPosition to enforce it |
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Oct 28 |
comment |
Why isn't my mouse input working as expected in a DX10 game? You should use rawinput |
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Oct 28 |
answered | Why isn't my mouse input working as expected in a DX10 game? |
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Oct 25 |
comment |
My isometric game looks flat; how can I improve this? I'm not sure why you are recommending this technique. This reminds me of an old trick to get rotations using only shearing, except you've done the opposite here. A single shear is cheaper than rot, scale, rot. |
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Oct 25 |
answered | My isometric game looks flat; how can I improve this? |
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Oct 25 |
accepted | Where can I find a BRDF reference implementation? |
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Oct 25 |
accepted | Hemicube algorithm d3d9 or d3d11, float valued colors |
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Oct 24 |
answered | Hemicube algorithm d3d9 or d3d11, float valued colors |
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Oct 24 |
comment |
Should I start to use DX11 He "just started game dev", so by the time he's ready to ship a game/put it on the internet, DX11 is likely to be mainstream. |
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Oct 20 |
comment |
IDirect3DDevice9Ex and D3DPOOL_MANAGED? Yea but, grrrreeaaat answer! (if this is in fact true) |
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Oct 19 |
comment |
Where can I find a BRDF reference implementation? @PatrickHughes Great! |
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Oct 19 |
comment |
Where can I find a BRDF reference implementation? I am interested! Very interested. |
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Oct 19 |
comment |
Should I consider a graduate degree in game development? Downmodded. Guys, calm down on the upvotes. There are also some great answers below. |
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Oct 18 |
accepted | Should I use a world matrix? |
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Oct 18 |
comment |
Where can I find a BRDF reference implementation? Any one, to give me an idea of how they are programmed! |
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Oct 17 |
asked | Should I use a world matrix? |
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Oct 17 |
answered | How does an HLSL shader actually end up affecting the render output? |
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Oct 17 |
comment |
How does an HLSL shader actually end up affecting the render output? That's ok, no one does |