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Oct
13
comment most efficient AABB vs Ray collision algorithms
The question says algorithm, everybody is posting code with no verbal description of algorithm.
Oct
11
comment What is the point in using real time?
I guess you're arguing for non-fixed time step. If you can measure the refresh interval on the user's machine then, you could use 1/_that_ as the fixed time step.
Oct
11
comment What is the point in using real time?
@tugs Well you would throttle the frame rate to something like 16 ms/frame (you really should wait for vsync anyway)
Oct
10
comment How would you UV unwrap an octahedron?
How do you distort the texture with the reverse distortion? I've seen this tool called uvmapper before, maybe I'll try that.
Oct
10
accepted How would you UV unwrap an octahedron?
Oct
10
comment How would you UV unwrap an octahedron?
Yes, that's called a net. I found a bunch here earlier, but that site you linked looks cool.
Oct
10
asked What is the point in using real time?
Oct
10
asked How would you UV unwrap an octahedron?
Oct
9
comment How can I make Maya export a mesh as double-sided?
@ktodisco Yes, I know. Now how to make Maya export select polygons as two, oppositely wound polygons?
Oct
8
awarded  Nice Answer
Oct
7
comment How can I make Maya export a mesh as double-sided?
Well, that's a bit inefficient. I'm trying to leave the CULLMODE setting unchanged, and have this one triangle render with two polygons. I can do it manually by adding an f 33/32/12 type statement (in reverse order) in the OBJ file manually, but that is tedious
Oct
7
comment How can I make Maya export a mesh as double-sided?
Yes but, I only need some faces (that are easiest marked in Maya!) to be rendered double-sided. For instance, a plane with a tailfin that is a single polygon. Only that polygon needs to be double sided.
Oct
7
asked How can I make Maya export a mesh as double-sided?
Oct
6
accepted Where do you put assets on iOS 5.1 apps?
Oct
2
comment What can I do to increase the female:male ratio of gamers in an online, casual gaming, community?
I just think you're missing the forest (gameplay, themes) for the trees (signs that designers wrote a chauvinistic game that would turn women off -- ie skimpy clothes, gendered language). Even Terra in FF6 wore a bikini. The rogue in Diablo is another example of a "sexy female" that, although it's unrealistic to enter battle showing that much skin, I wouldn't say that would be what would turn the female gamers away.
Oct
2
comment What can I do to increase the female:male ratio of gamers in an online, casual gaming, community?
Well not really -- I think the girl I'm thinking of just hates military sim, realistic weapons, blood spatter -- the whole feel of serious combat seems to be what turns her off.
Oct
1
comment What can I do to increase the female:male ratio of gamers in an online, casual gaming, community?
I would argue that exploitive visuals won't turn off a gender as they will just turn off a personality type.
Oct
1
comment What can I do to increase the female:male ratio of gamers in an online, casual gaming, community?
I don't think cleavage would necessarily "drive girls away". I'd focus more on play and the actual elements of play of the game -- girl gamers I personally know tend to like fantasy games like Diablo II and not like military simulation games like BF3.
Oct
1
comment Can I use popular classical music as my game's soundtrack?
You mean like "cover" a song that's not in the public domain yet? That may be possible but I'm not sure about that.
Oct
1
comment Depth buffer values reset on change shader?
Thanks for this answer. It turned out I didn't have a depth buffer attached.