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Oct
17
comment Should Vector3 inherit from Vector2?
Wait man, does your use of _aligned_malloc mean the bug I opened isn't really a bug?
Oct
17
comment Should Vector3 inherit from Vector2?
Yeah, all the genericness seems nice, only most of the time you only need a standard 3-vector with 3 floating point components -- all the angle brackets will make Vector3f v quite a bit more bloaty Vector3<float> v
Oct
15
revised most efficient AABB vs Ray collision algorithms
added 118 characters in body
Oct
15
revised most efficient AABB vs Ray collision algorithms
added 1431 characters in body
Oct
13
answered most efficient AABB vs Ray collision algorithms
Oct
13
comment most efficient AABB vs Ray collision algorithms
The article is here
Oct
13
comment most efficient AABB vs Ray collision algorithms
The question says algorithm, everybody is posting code with no verbal description of algorithm.
Oct
11
comment What is the point in using real time?
I guess you're arguing for non-fixed time step. If you can measure the refresh interval on the user's machine then, you could use 1/_that_ as the fixed time step.
Oct
11
comment What is the point in using real time?
@tugs Well you would throttle the frame rate to something like 16 ms/frame (you really should wait for vsync anyway)
Oct
10
comment How would you UV unwrap an octahedron?
How do you distort the texture with the reverse distortion? I've seen this tool called uvmapper before, maybe I'll try that.
Oct
10
accepted How would you UV unwrap an octahedron?
Oct
10
comment How would you UV unwrap an octahedron?
Yes, that's called a net. I found a bunch here earlier, but that site you linked looks cool.
Oct
10
asked What is the point in using real time?
Oct
10
asked How would you UV unwrap an octahedron?
Oct
9
comment How can I make Maya export a mesh as double-sided?
@ktodisco Yes, I know. Now how to make Maya export select polygons as two, oppositely wound polygons?
Oct
8
awarded  Nice Answer
Oct
7
comment How can I make Maya export a mesh as double-sided?
Well, that's a bit inefficient. I'm trying to leave the CULLMODE setting unchanged, and have this one triangle render with two polygons. I can do it manually by adding an f 33/32/12 type statement (in reverse order) in the OBJ file manually, but that is tedious
Oct
7
comment How can I make Maya export a mesh as double-sided?
Yes but, I only need some faces (that are easiest marked in Maya!) to be rendered double-sided. For instance, a plane with a tailfin that is a single polygon. Only that polygon needs to be double sided.
Oct
7
asked How can I make Maya export a mesh as double-sided?
Oct
6
accepted Where do you put assets on iOS 5.1 apps?