10,523 reputation
32659
bio website bobobobo.wordpress.com
location Canada
age
visits member for 4 years
seen Jul 9 at 6:33

Oct
7
asked How can I make Maya export a mesh as double-sided?
Oct
6
accepted Where do you put assets on iOS 5.1 apps?
Oct
2
comment What can I do to increase the female:male ratio of gamers in an online, casual gaming, community?
I just think you're missing the forest (gameplay, themes) for the trees (signs that designers wrote a chauvinistic game that would turn women off -- ie skimpy clothes, gendered language). Even Terra in FF6 wore a bikini. The rogue in Diablo is another example of a "sexy female" that, although it's unrealistic to enter battle showing that much skin, I wouldn't say that would be what would turn the female gamers away.
Oct
2
comment What can I do to increase the female:male ratio of gamers in an online, casual gaming, community?
Well not really -- I think the girl I'm thinking of just hates military sim, realistic weapons, blood spatter -- the whole feel of serious combat seems to be what turns her off.
Oct
1
comment What can I do to increase the female:male ratio of gamers in an online, casual gaming, community?
I would argue that exploitive visuals won't turn off a gender as they will just turn off a personality type.
Oct
1
comment What can I do to increase the female:male ratio of gamers in an online, casual gaming, community?
I don't think cleavage would necessarily "drive girls away". I'd focus more on play and the actual elements of play of the game -- girl gamers I personally know tend to like fantasy games like Diablo II and not like military simulation games like BF3.
Oct
1
comment Can I use popular classical music as my game's soundtrack?
You mean like "cover" a song that's not in the public domain yet? That may be possible but I'm not sure about that.
Oct
1
comment Depth buffer values reset on change shader?
Thanks for this answer. It turned out I didn't have a depth buffer attached.
Oct
1
answered Depth buffer values reset on change shader?
Sep
30
asked Depth buffer values reset on change shader?
Sep
30
accepted Working out of a vertex array for destrucible objects
Sep
30
comment Working out of a vertex array for destrucible objects
Yes, I ended up doing this !:)
Sep
30
awarded  Quorum
Sep
30
comment OpenGL sprites and point size limitation
In this case using index buffers is just additional overhead. Each of the 4 vertices is only visited exactly once in drawing the quad. The post I linked does describe how to do hardware instancing on an ES 2 GPU
Sep
29
answered OpenGL sprites and point size limitation
Sep
29
comment Working out of a vertex array for destrucible objects
I thought about using a linked list, but the underlying data needs to be an interleaved array with guaranteed contiguous storage that can be passed to the drawing API (glDrawArrays(), in this case)
Sep
29
comment As an indie game developer, how can I have (quality) music/sound done?
See here and here and here
Sep
29
answered Where is quality paid game music?
Sep
29
comment Where is quality paid game music?
$1000 is way too expensive for a small developer. Try premiumbeat.com - $30/track, royalty free (volume of sale does not increase cost)
Sep
29
comment Where can I find free music for my game?
Related: gamedev.stackexchange.com/questions/1045/…