Reputation
11,789
Top tag
Next privilege 15,000 Rep.
Protect questions
Badges
4 34 70
Newest
 Revival
Impact
~650k people reached

Dec
28
answered Simulating (Human) Needs?
Dec
28
comment What is the value of gameTime.ElapsedGameTime.TotalSeconds?
@MesutDarvishian If you are looking for that time interval that passed since the last frame, you really should just use 1./60. (fix your timestep)
Dec
24
comment How to Make Games Faster (Without Sacrificing Quality)
This is actually called The Iron Triangle!
Dec
21
answered breakout game, computing optimal ricochet angle of a ball to get to a certain point
Dec
18
awarded  Popular Question
Dec
14
answered How to set speed of circular motion
Dec
8
answered Alternates to scratch damage to solve combat deadlocking
Dec
1
comment What is the standard way to synchronize sound effects with sprite animations?
Yes, that would work. If you were using JSON, I'd suggest a datastructure like { 'images':'sprite-%02d.png', 'beginRange':1, 'endRange':32, 'sounds':{ 0 : 'startSpell.wav', 30 : 'impact.wav' } }. If your game is very early stage and compile time is still low, you can start by hardcoding the data structures in to see if it works.
Dec
1
comment Tangent on generated sphere
There are infinitely many tangent vectors in 3D, because actually the "tangent" at a 3-space point is a tangent-plane
Dec
1
revised What is the standard way to synchronize sound effects with sprite animations?
added 587 characters in body
Dec
1
comment What is the standard way to synchronize sound effects with sprite animations?
@Jamornh You could also queue an event for "play explosion sound 30 frames from now", the easiest way to do this is using a callback function. I'll detail this in my answer.
Dec
1
answered What is the standard way to synchronize sound effects with sprite animations?
Nov
30
comment What is the role of “systems” in a component-based entity architecture?
Do you know what this is? Storing type information as bit field flags, instead of using concrete types. While this is insanely more efficient than RTTI, something still bothers me about this being considered an "OOP" approach by some. It isn't OOP, but if it works well, so what, maybe it's it's own paradigm.
Nov
28
awarded  Nice Question
Nov
28
comment Tutorial text without annoying user?
I hadn't read that, but the tutorial is interactive, with a few instructions about what to do next.
Nov
28
answered Tutorial text without annoying user?
Nov
28
asked Tutorial text without annoying user?
Nov
26
answered What is the advantage of binary FBX files over ASCII ones?
Nov
24
revised Why swapping buffers takes different amounts of time?
added 291 characters in body
Nov
24
answered Why swapping buffers takes different amounts of time?