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Apr
25
revised Why are my game ticks longer than expected?
added 340 characters in body
Apr
25
comment Why are my game ticks longer than expected?
Thread.sleep is unpredictable. Calling Thread.sleep is like going to sleep really late and setting your alarm clock really early. You might wake up in time, but you also might "hit snooze" many times and wake up later than you wanted. The O/S may not wake up your game 2ms later. It may be 30 ms later. Once you call Thread.sleep, you lose control of the CPU and relinquish it to the O/S. For that reason you cannot call Thread.sleep in a game loop.
Apr
25
answered Why are my game ticks longer than expected?
Apr
25
awarded  Necromancer
Apr
25
comment How to prevent homing entities from orbiting their targets
@Deza It is the very definition of orbit. The orbiting object is accelerating with a centripetal force, towards the center of some other object.
Apr
25
revised Implementing a homing missile
added 1162 characters in body
Apr
25
comment How many developers are there?
10 MILLION. Next question.
Apr
25
comment How do indie game developers make money?
Well I'm all for the old shareware scheme -- "pay to unlock". But those ads that cover like 1/8th of the screen just say "cheap"! to me.
Apr
25
comment How do indie game developers make money?
It's not. Steam and the Apple App store give you visibility and accessibility you'll be hard-pressed to find elsewhere .. as well as basic protection with a key system. Do you want sales or the 90% piracy rate?
Apr
24
comment How do indie game developers make money?
I know it's common. But I think it should be evaluated -- how much money do people make on ads really? I consider it as more nagscreening -- "a way to annoy users and make them purchase"
Apr
24
comment How do indie game developers make money?
Steam takes 30% of each copy sale, (Team Meat is on Steam). The Apple App store also takes 30% of each sale.
Apr
24
comment How do indie game developers make money?
But is that a seriously viable option? There has to be a certain lack of self-respect for a developer to allow popover ads in this "game experience" they are creating.
Apr
24
comment How do indie game developers make money?
:) I like everyone of these except for ads. Ads are usually a way to force purchase, but I detest ad popover placement within serious games (like games that people actually developed for people's enjoyment rather than to pop money out of people). Now product placement is a type of "ad" I have no problem with.
Apr
24
answered How do indie game developers make money?
Apr
24
comment How do indie game developers make money?
This question is too broad and basic, but there are a number of ways monotize your game (see but does ROTMG make $$$? section)
Apr
23
comment Should I develop the game first or get NDA?
See The Worth(lessness) of NDAs. TO sum: 1) NDA is worthless if you're not $$$$willing to enforce it (thousands of dollars in legal fees). The time is better spent actually finishing the game instead. 2) Execution: who cares who's talking about something that doesn't exist yet.
Apr
22
comment Is the TCP protocol good enough for real-time multiplayer games?
You need to mention Nagles. I always forget that's the root cause why TCP is evil (Nagle's buffers packets at client/server, basically "withholding" them from your game and introducing additional delay).
Apr
22
comment Suggests for a 2d networked game
See here. If you want to get straight to the meat of it, scroll down to the section that says Why you should never use TCP to network a multiplayer game
Apr
22
comment Preferred way to render text in OpenGL
Ah, CEGUI, I didn't see it for some time, THANKS for mentioning it, -1
Apr
21
comment How to make an attractive spash screen for my first game?
Similar enough to level progression, if you consider the "splash screen" as a "level"