| bio | website | bobobobo.wordpress.com |
|---|---|---|
| location | Canada | |
| age | ||
| visits | member for | 2 years, 10 months |
| seen | 9 hours ago | |
| stats | profile views | 555 |
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May 5 |
comment |
A good way to build a game loop in OpenGL Here man, don't use GLUT for larger projects. It is fine for smaller ones, though. |
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May 5 |
comment |
A good way to build a game loop in OpenGL GLUT is not about writing games. It is about writing cross platform OpenGL demos. That is all Kilgard intended it for. You should avoid using it for any larger projects or games, but it is completely fine for smaller games or demos. |
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May 5 |
comment |
Analysis of Mario game Physics This is a good answer because yeah -- what are you going to do with that information. I personally find it extremely lazy of a developer to just plunk in "the formula Mario Bros used". C'mon, put some effort in, derive it yourself, then tweak it. You need to consider the levels are designed with Mario's jump capabilities in mind. What I dislike about this question is even if you had the exact formula, that blocks you in to gaps of a certain size, level design in a certain way. |
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May 3 |
comment |
What do I need to do legally to protect my game with copyright? Well man, you're infringing on Square Soft's rights (Final Fantasy 1) with your background graphic |
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May 1 |
comment |
Has piracy ever resulted in a developer getting shut down? For those that are jailbreaking, there was a crack for in-app purchase but this has been fixed for iOS 6. |
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May 1 |
comment |
Has piracy ever resulted in a developer getting shut down? @Sulthan The number looks about 10% of iDevices are jailbroken. This suggests a way to detect a jailbroken phone. Banning all jailbroken users isn't a bad idea. Also, could you not verify the app was purchased every launch?, also signature checking. |
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May 1 |
revised |
Displaying animations during loading screens added 36 characters in body |
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May 1 |
accepted | Displaying animations during loading screens |
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Apr 30 |
comment |
Has piracy ever resulted in a developer getting shut down? All in all a story of bad software engineering and not taking the basic steps (of user registration and purchase validation) to protect yourself. I'm glad to hear they recovered. But with a server-based game, the burden of authenticating users is squarely on the developer's shoulders. |
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Apr 30 |
comment |
Has piracy ever resulted in a developer getting shut down? You are missing the key sentence in that paragraph: The high load revealed technical issues which we don’t feel we can fix to the level that our paying customers deserve.. So there were failures on 2 fronts: 1) They did not protect their servers from or somehow track who was legit and who was not legit (ban illegit users). 2) They don't want to fix the flaws. Because they feel the amount of time they need to put in to fix their product will be more than the money they get out. |
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Apr 29 |
answered | What revenue models can I use for a non-commercial game |
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Apr 28 |
comment |
Why do most games save the players team as a short in the player class and not as a pointer to a team object The "OOP pointer" could very well be void**** (I've seen this before). How OOP is that. |
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Apr 28 |
comment |
What is realism? This is a great link! But right now this isn't an answer (link only). You should sum the video and also post the link. |
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Apr 28 |
comment |
What things should an indie game developer never do? I personally can't use other people's code without rewriting it myself. Having said that, I often post formulations on my blog or in Github. I wouldn't be surprised if -- in fact I couldn't give a flying rats whisker if -- someone reused my code in a project of theirs, without crediting me or without noting me. That's why I put it up on the Internet in the first place. I didn't put it up there to be worshipped and hallowed -- I put it up there to be used. |
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Apr 28 |
comment |
What things should an indie game developer never do? @Eibx YEAH ME TOO!! GO POVERTY LINE! |
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Apr 28 |
comment |
What is the average job length in the game industry? C'mon guys, size doesn't matter |
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Apr 27 |
answered | What is realism? |
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Apr 27 |
comment |
How to make healthbar size relative to hp ie (hp/max_hp) is % hp. %hp * max_width gives width in pixels that hp bar should be. |
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Apr 25 |
revised |
Why are my game ticks longer than expected? added 340 characters in body |
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Apr 25 |
comment |
Why are my game ticks longer than expected? Thread.sleep is unpredictable. Calling Thread.sleep is like going to sleep really late and setting your alarm clock really early. You might wake up in time, but you also might "hit snooze" many times and wake up later than you wanted. The O/S may not wake up your game 2ms later. It may be 30 ms later. Once you call Thread.sleep, you lose control of the CPU and relinquish it to the O/S. For that reason you cannot call Thread.sleep in a game loop. |