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visits member for 4 years
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Jan
1
comment Questions about alpha blending
Where do you see (as, as, as, as)?
Dec
29
comment How can I draw a perspective-correct quad?
Before you try anything else, make sure your texcoording is not wrong. Try a non-symmetrical image and see if it doesn't come out chopped in the middle.
Dec
28
answered Simulating (Human) Needs?
Dec
28
comment What is the value of gameTime.ElapsedGameTime.TotalSeconds?
@MesutDarvishian If you are looking for that time interval that passed since the last frame, you really should just use 1./60. (fix your timestep)
Dec
24
comment How to Make Games Faster (Without Sacrificing Quality)
This is actually called The Iron Triangle!
Dec
21
answered breakout game, computing optimal ricochet angle of a ball to get to a certain point
Dec
18
awarded  Popular Question
Dec
14
answered How to set speed of circular motion
Dec
8
answered Alternates to scratch damage to solve combat deadlocking
Dec
1
comment What is the standard way to synchronize sound effects with sprite animations?
Yes, that would work. If you were using JSON, I'd suggest a datastructure like { 'images':'sprite-%02d.png', 'beginRange':1, 'endRange':32, 'sounds':{ 0 : 'startSpell.wav', 30 : 'impact.wav' } }. If your game is very early stage and compile time is still low, you can start by hardcoding the data structures in to see if it works.
Dec
1
comment Tangent on generated sphere
There are infinitely many tangent vectors in 3D, because actually the "tangent" at a 3-space point is a tangent-plane
Dec
1
revised What is the standard way to synchronize sound effects with sprite animations?
added 587 characters in body
Dec
1
comment What is the standard way to synchronize sound effects with sprite animations?
@Jamornh You could also queue an event for "play explosion sound 30 frames from now", the easiest way to do this is using a callback function. I'll detail this in my answer.
Dec
1
answered What is the standard way to synchronize sound effects with sprite animations?
Nov
30
comment Role of systems in entity systems architecture
Do you know what this is? Storing type information as bit field flags, instead of using concrete types. While this is insanely more efficient than RTTI, something still bothers me about this being considered an "OOP" approach by some. It isn't OOP, but if it works well, so what, maybe it's it's own paradigm.
Nov
28
awarded  Nice Question
Nov
28
comment Tutorial text without annoying user?
I hadn't read that, but the tutorial is interactive, with a few instructions about what to do next.
Nov
28
answered Tutorial text without annoying user?
Nov
28
asked Tutorial text without annoying user?
Nov
26
answered What is the advantage of binary FBX files over ASCII ones?