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visits member for 4 years
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Jul
24
awarded  Yearling
Jul
2
awarded  Inquisitive
Jul
2
awarded  Curious
May
7
awarded  Popular Question
Apr
21
awarded  Popular Question
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29
awarded  Popular Question
Feb
13
awarded  Popular Question
Jan
23
comment What are some good (retro) symbols for magic/mana/energy?
Well, a meter [██████▒▒▒]?
Jan
20
awarded  Popular Question
Jan
10
comment Which image format to use for sprites in an HTML5 game?
It's Warcraft 3!
Jan
5
answered Countdown Timer for Racing Game
Jan
5
comment Detecting collision of two sprites that can rotate
What you are asking about is essentially OBB vs OBB Collision Detection
Jan
5
comment What is the proper, legal way to make a derivative video game?
This is OT, but it costs a lot of money to license an established franchise.
Jan
4
comment Should widgets be part of a scene in a 2D game?
Touching 3d objects is done via raycast into the scene at touch time.
Jan
4
comment Should widgets be part of a scene in a 2D game?
I didn't implement say, text that can map to a 3d point. But if you wanted to, it would be a fairly simple projection (from 3-space, to a point on screen). You could then have the touchable track that point.
Jan
4
comment Should widgets be part of a scene in a 2D game?
Widgets are movable. There is an interface where widgets can be dragged. They also slide in, (messages from the top), so most of the props in the base class get used.
Jan
4
comment Should widgets be part of a scene in a 2D game?
I put screenfuls of Touchables in containers called Panels. (That's where this question came from). Multiple Panels can be overlaid on top of each other and they can each "transition in" and "transition out". Each menu screen is placed in a separate Panel. The ship dash controls and HUD are distinct panels as well.
Jan
4
answered Should widgets be part of a scene in a 2D game?
Jan
3
comment Value of the Game Institute Courses
While we're at it you forgot to add ONLY $49 UNTIL 1/31!! BUY NOW!!
Jan
2
answered Perlin Noise Help