346 reputation
413
bio website github.com/valentinradu
location Boyle, Ireland
age 28
visits member for 2 years, 10 months
seen Jun 17 '13 at 20:47

I write code for all kinds of things, embedded devices, desktops.


Jul
8
awarded  Notable Question
Jul
2
awarded  Curious
Apr
25
awarded  Notable Question
Apr
1
awarded  Popular Question
Oct
26
awarded  Notable Question
Jun
17
awarded  Caucus
Feb
10
awarded  Popular Question
Nov
25
awarded  Popular Question
Oct
21
awarded  Popular Question
Sep
16
awarded  Yearling
Aug
15
accepted Sea water shader using only fragment processor
Aug
10
comment Sea water shader using only fragment processor
That would be grand! Thanks!
Aug
10
comment Sea water shader using only fragment processor
Wow, that article really IS a GEM, the entire book seems awesome. I didn't knew about it, because I only searched for embedded systems resources, but the math is the same of course. So, what you're saying is that I should have a "waves" texture map and for each fragment in that texture, I should calculate the normals for my plane depending on textures' intensity values?
Aug
10
asked Sea water shader using only fragment processor
Jan
26
awarded  Nice Question
Dec
22
accepted How to use OpenGL's glUseProgram?
Dec
22
comment How to use OpenGL's glUseProgram?
That's what I've though too, group the objects that use the same shader to be drawn one after the other. I just needed a confirmation that things are usually done this way.
Dec
21
revised How to use OpenGL's glUseProgram?
added 2 characters in body
Dec
21
asked How to use OpenGL's glUseProgram?
Dec
20
accepted How can I bend an object in OpenGL?