| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 8 months |
| seen | Apr 29 '12 at 10:22 | |
| stats | profile views | 28 |
I am a software engineer and hobbyist gamer.
My favorite questions:
- What is the single most influential book every programmer should read?
- Why is subtracting these two times (in 1927) giving a strange result?
- MVVM: Tutorial from start to finish?
- What is the worst gotcha in C# or .NET?
- Learning game programming
- byte + byte = int… why?
- Fastest sort of fixed length 6 int array
- Where do you go to tickle your brain (to get programming challenges)?
- What modern C++ libraries should be in my toolbox?
- Why is my program slow when looping over exactly 8192 elements?
- Learning to Write a Compiler
|
Jan 15 |
accepted | Effects of collisons: broken glass, damaged cars, how are they created? |
|
Jan 6 |
awarded | Student |
|
Jan 6 |
asked | Effects of collisons: broken glass, damaged cars, how are they created? |
|
Sep 21 |
awarded | Vox Populi |
|
Sep 21 |
awarded | Teacher |
|
Sep 21 |
awarded | Suffrage |
|
Sep 21 |
comment |
Pros & Cons on different game engines Your objective is to learn 3d programming, using engine such as Unity will let you know what to do and what 3d is, to learn how to implement it, and to learn real 3d, you should learn openGL or DirectX, since you are a beginner, pros and cons of both is a less important concern for now. |
|
Sep 21 |
answered | Pros & Cons on different game engines |
|
Sep 20 |
awarded | Scholar |
|
Sep 20 |
accepted | How to find which side of a collider has been hit from hit.normal? |
|
Sep 16 |
awarded | Supporter |
|
Sep 16 |
asked | How to find which side of a collider has been hit from hit.normal? |

