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seen Dec 11 at 19:49

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awarded  Notable Question
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Jan
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accepted Exporting an animated FBX to XNA? (in 3DS Max)
Jan
3
answered Exporting an animated FBX to XNA? (in 3DS Max)
Oct
16
revised Why do meshes show up as bones in the Model class?
added 66 characters in body
Oct
16
comment Why do meshes show up as bones in the Model class?
I'm not sure I understand what you're saying. Can you explain what is the difference between armatures and bones? Anyway the fbx won't necessarily be animated.
Oct
15
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Oct
15
revised Why do meshes show up as bones in the Model class?
Add download links.
Oct
15
asked Why do meshes show up as bones in the Model class?
Oct
7
comment Exporting an animated FBX to XNA? (in 3DS Max)
Thanks for commenting. I actually got it working a few days ago! Although, I ended up using Blender. I created a bone system for the model, textured it, animated it and when exporting there's an "XNA Strict Options" check mark. I checked it, unchecked it, and then checked "Export Default Take". and it works :)
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asked Exporting an animated FBX to XNA? (in 3DS Max)