Stack Exchange
sign up
|
log in
|
Game Development
Questions
Tags
Tour
Users
Ask Question
Hackworth
less info
meta user
|
network profile
1,667
reputation
3
17
bio
website
location
age
visits
member for
1 year, 9 months
seen
1 hour ago
stats
profile views
51
1,667
reputation
bio
website
visits
member for
1 year, 9 months
3
17
badges
location
seen
1 hour ago
summary
answers
questions
tags
badges
favorites
bounties
reputation
activity
35
Answers
newest
activity
votes
12
Has piracy ever resulted in a developer getting shut down?
apr 30 at 13:04
2
What is the point of caling Draw() as often as possible?
feb 21 at 13:59
2
8 directional movement - Maintain vertical position
feb 9 at 21:47
1
Online card games: game loop or event based?
jan 29 at 20:54
2
WPF or WinForms for Game Development and learning resources?
sep 25 at 12:51
3
How do I retain previously drawn graphics?
sep 17 at 7:18
0
How to decompose sprite sheet
sep 11 at 15:31
0
Inputting cheat codes - hidden keyboard input
aug 27 at 9:31
2
What can I do with an old XNA game?
jul 28 at 12:43
0
Reset timer in XNA
jul 17 '12 at 13:19
11
Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level?
jun 18 '12 at 8:25
0
How do I implement fog of war in a tile-based game?
jun 2 '12 at 15:00
2
From simple physics with a ball, to a more complicated shape
may 31 '12 at 18:33
2
Text based game in XNA
may 31 '12 at 11:50
1
Spritesheet per pixel collision XNA
may 29 '12 at 22:21
1
Score vs. Kills in a casual game
may 27 '12 at 23:47
5
Add delay between player jumps
may 24 '12 at 22:18
2
How can I avoid “bleeding bullets”?
may 23 '12 at 20:27
6
Time reverse mechanism in games
may 18 '12 at 16:30
4
Character jumping movement in isometric tile
may 16 '12 at 9:51
1
Player Ranking System
may 12 '12 at 9:02
0
C# XNA 4.0 Rectangle Rotation Collision
may 10 '12 at 16:58
1
3D: How how handle like 500 NPC
may 10 '12 at 15:31
2
How do you get a multiplayer-only game to reach critical mass?
may 8 '12 at 14:41
10
Prototyping a puzzle game for solvability of levels
apr 28 '12 at 17:48
9
How to implement the logic of a trading card game's “special effects cards”?
apr 26 '12 at 12:05
1
Constant resource drain for strategy game
apr 26 '12 at 10:55
6
How can I make video games if I don't like programming?
apr 22 '12 at 11:58
2
Balancing agressive invites
mar 28 '12 at 16:25
2
Keyboard shortcuts in RTS game
mar 6 '12 at 11:55
Game Development Stack Exchange works best with JavaScript enabled