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Oct
15
revised How to make a wait timer?
deleted 3 characters in body
Feb
14
revised Why do modern games not feature extra lives?
added 151 characters in body
Feb
21
revised What is the point of caling Draw() as often as possible?
added 26 characters in body
Feb
9
revised 8 directional movement - Maintain vertical position
added 451 characters in body
Jul
17
revised Reset timer in XNA
added 827 characters in body
Jul
17
revised Reset timer in XNA
deleted 38 characters in body
Jul
17
revised Reset timer in XNA
added 222 characters in body
Jun
18
revised Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level?
added 382 characters in body
Jun
2
revised How do I implement fog of war in a tile-based game?
deleted 198 characters in body
Jun
2
revised How do I implement fog of war in a tile-based game?
added 431 characters in body
May
31
revised From simple physics with a ball, to a more complicated shape
added 163 characters in body
May
31
revised Text based game in XNA
added 153 characters in body
May
31
revised Text based game in XNA
added 412 characters in body
May
24
revised Add delay between player jumps
added 33 characters in body
May
24
revised Add delay between player jumps
added 948 characters in body
Apr
26
revised How to implement the logic of a trading card game's “special effects cards”?
added 1158 characters in body
Apr
26
revised How do I fairly distribute resources among factories when resources are near exhausted?
added 39 characters in body
Mar
28
revised Balancing agressive invites
added 158 characters in body
Oct
17
revised Is there a 3D equivalent of hex tile maps?
edited body
Sep
14
revised Why might my Object Attributes become linked after refactoring?
added 222 characters in body