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Mar
26
comment How to discourage micromanagement in strategy games?
Fact: Players will play whichever way is best to win. If you give them 100 microable units, then a player will be unable to micro every single one of them, true. But if microing 5 of them is enough to win most battles when the opponent doesn't micro, then people will micro. Then by definition you fail the design goal of removing micro. Simple as that. The way to go is to make the benefits of micro so small that the player's attention is best spent elsewhere, namely eco and grand strategy. You do that e.g. by giving units smart AI and no player-activated abilities.
Mar
6
answered Keyboard shortcuts in RTS game
Dec
15
comment In a browser based MMO RTS… Art?
I suppose this project is going to be "free" as in, no money involved for now. In that case, in order to bring strangers onboard, the most important part IMHO is having something to show for. If you already have a solid design document, screenshots, or even a working prototype, then people will be much more willing to contribute.
Dec
12
comment How do you calculate if 2 lines are facing toward or away?
DS>DE is guaranteed to work only for straight lines. It can fail for Beziers. Also, you don't know his definition of "towards". If the extension of the arrow would cross a line defined by 2 points, but not the segment defined by the same points, is it still "towards"?
Dec
12
comment How do you calculate if 2 lines are facing toward or away?
You probably need to clarify your terms. In Geometry, a "line" extends infinitely in either direction, as opposed to a half-line or segment, so 2 lines always cross unless they're parallel. Which one are you asking about? You have drawn an arrow, which implies direction, which to me implies a segment or at most half-line. And what is your definition of "towards" and "away"?
Dec
5
comment Tic Tac Toe, Reinforced Learning and Hash Tables - Don't understand how to create a game
@bummzack zacharmarz gives the full title and the keywords are in that title. Certainly a more helpful answer than a downvote.
Nov
27
answered Display crosshair that is diplaying where the ship is aiming at
Nov
8
comment What is the line between a serious game and an application with points?
"if a game was just a real life simulation it wouldn't be fun" There are a lot of simulations that try to be as close to the real thing as possible and have to be some kind of fun, or else they wouldn't be as successful. Just think MS Flight Simulator et al. The only reason we don't have a full life simulator (think holodeck) is because we don't have the technology yet. As long as it tickles someone's brain in the right place, it's a game.
Nov
7
answered How do I ensure an appropriate payout ratio for a slot machine?
Oct
19
awarded  Nice Question
Oct
17
awarded  Nice Answer
Oct
17
revised Is there a 3D equivalent of hex tile maps?
edited body
Oct
17
comment Is there a 3D equivalent of hex tile maps?
yes, 26 of course, thanks
Oct
17
awarded  Self-Learner
Oct
17
answered Is there a 3D equivalent of hex tile maps?
Oct
17
comment Is there a 3D equivalent of hex tile maps?
@bummzack If it wasn't obvious from the question, I did of course refer to the case where you count all 8 squares as neighboring, or 26 cubes in 3D.
Oct
17
comment Is there a 3D equivalent of hex tile maps?
I did consider putting it on math, but I figured the topic might be too close to real world applicability ;) But I will try then.
Oct
17
asked Is there a 3D equivalent of hex tile maps?
Sep
14
comment Database for increased scalability in a mmorpg?
@Lohoris it should be closed regardless, so that new answers, in case they add something substantially new, go into the old thread instead of splitting the effort, and so that no answers from the old thread just get copy-pasted to here. Downvoting means it's a bad question, but since the other, identical question was upvoted, that'd be paradoxical.
Sep
14
comment How would you structure a weapon class such that it works for many types of weapons?
@Marco And you can't imagine a game where two weapon-wielding entities have no distance, and thus their weapons need no range at all? The difference between melee and ranged weapon, in gaming terms, can have any number of other implications. Plus, it's still off-topic.