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Apr
4
comment Balancing agressive invites
@NilsMunch stated that there is no trading whatsoever, so it's not equivalent to some intricate strategy-vs-tactics discussion, it's plain and simply not a Trading game of any sort. Sure anyone can choose to call a thing whatever he or she wants, but words have a meaning for a reason. It's like calling Chess a top-down shooter.
Apr
1
awarded  Citizen Patrol
Apr
1
comment How to add a sound that an enemy AI can hear?
+1 for immediate sound travel. Unless you are making a physics simulation which cares about that stuff, KISS.
Mar
28
comment Do game studios hire people based on their math knowledge alone?
Not to mention that this story teller has no way of checking whether or not his interpreter understood him correctly and properly translated his story.
Mar
28
revised Balancing agressive invites
added 158 characters in body
Mar
28
answered Balancing agressive invites
Mar
28
comment Balancing agressive invites
You make a Trading Card Game where players are unable to trade cards? How does that work? Wouldn't that just be a Card Game then? Joking aside, you should be careful how you advertise your game vs. the reality of it.
Mar
26
comment How to discourage micromanagement in strategy games?
Fact: Players will play whichever way is best to win. If you give them 100 microable units, then a player will be unable to micro every single one of them, true. But if microing 5 of them is enough to win most battles when the opponent doesn't micro, then people will micro. Then by definition you fail the design goal of removing micro. Simple as that. The way to go is to make the benefits of micro so small that the player's attention is best spent elsewhere, namely eco and grand strategy. You do that e.g. by giving units smart AI and no player-activated abilities.
Mar
6
answered Keyboard shortcuts in RTS game
Dec
15
comment In a browser based MMO RTS… Art?
I suppose this project is going to be "free" as in, no money involved for now. In that case, in order to bring strangers onboard, the most important part IMHO is having something to show for. If you already have a solid design document, screenshots, or even a working prototype, then people will be much more willing to contribute.
Dec
12
comment How do you calculate if 2 lines are facing toward or away?
DS>DE is guaranteed to work only for straight lines. It can fail for Beziers. Also, you don't know his definition of "towards". If the extension of the arrow would cross a line defined by 2 points, but not the segment defined by the same points, is it still "towards"?
Dec
12
comment How do you calculate if 2 lines are facing toward or away?
You probably need to clarify your terms. In Geometry, a "line" extends infinitely in either direction, as opposed to a half-line or segment, so 2 lines always cross unless they're parallel. Which one are you asking about? You have drawn an arrow, which implies direction, which to me implies a segment or at most half-line. And what is your definition of "towards" and "away"?
Dec
5
comment Tic Tac Toe, Reinforced Learning and Hash Tables - Don't understand how to create a game
@bummzack zacharmarz gives the full title and the keywords are in that title. Certainly a more helpful answer than a downvote.
Nov
27
answered Display crosshair that is diplaying where the ship is aiming at
Nov
8
comment What is the line between a serious game and an application with points?
"if a game was just a real life simulation it wouldn't be fun" There are a lot of simulations that try to be as close to the real thing as possible and have to be some kind of fun, or else they wouldn't be as successful. Just think MS Flight Simulator et al. The only reason we don't have a full life simulator (think holodeck) is because we don't have the technology yet. As long as it tickles someone's brain in the right place, it's a game.
Nov
7
answered How do I ensure an appropriate payout ratio for a slot machine?
Oct
19
awarded  Nice Question
Oct
17
awarded  Nice Answer
Oct
17
revised Is there a 3D equivalent of hex tile maps?
edited body
Oct
17
comment Is there a 3D equivalent of hex tile maps?
yes, 26 of course, thanks