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  • 0 posts edited
  • 12 helpful flags
  • 38 votes cast
Apr
16
comment Is it possible to design a multiplayer game which can be played from different devices?
@Gustavo-Gtoknu Gameplay is the easiest question. Pretty much any turn-based game will work. The only issue may be screen real estate, but as long as players are not under a demanding time limit per turn, that shouldn't be a show stopper either.
Apr
16
comment Adding cards to a vector for computer card game
Excuse me, but...what? I lost you after the first comma.
Apr
15
comment Implementing a Risk-style board
@DeadMG There seems to be a misunderstanding - The color map the OP proposes is not meant to be rendered, it's only for internally keeping track of areas, just like a pointer would. "Color" in this context is nothing but a mental help to understand the idea of an underlying data structure that the computer understands more easily than a nice map for humans. There are no actual colors being rendered to screen.
Apr
14
comment Implementing a Risk-style board
"Colors" is just a method to visualize the concept of a collection of identifiers. There is no difference between an array of int pointers and an array of int colors. The advantage of not using pointers is that you can choose a smaller data structure than int. If you have less than 256 areas, a byte will suffice, whereas a pointer is always an int.
Apr
14
comment Is there ever a time when creating a level/world editor with your game is a bad idea?
@TrevorPowell No rule without an exception though. Sometimes the editor is the game, see Minecraft or Terraria, kinda. A good editor can improve the lifetime of a game drastically.
Apr
14
comment Implementing a Risk-style board
Lacking further context or an actual problem to solve, I'd say "sounds great, go for it"
Apr
14
comment Do open world games need less backstory?
There is no inherent connection between openness of the game world and "required" amount of back story. There are examples of great games with either combination.
Apr
11
awarded  Organizer
Apr
6
comment How to avoid game objects accidentally deleting themselves in C++
uh, how about you call postEvent at the END of the kamikaze method instead of at the start?
Apr
4
comment Balancing agressive invites
@NilsMunch stated that there is no trading whatsoever, so it's not equivalent to some intricate strategy-vs-tactics discussion, it's plain and simply not a Trading game of any sort. Sure anyone can choose to call a thing whatever he or she wants, but words have a meaning for a reason. It's like calling Chess a top-down shooter.
Apr
1
awarded  Citizen Patrol
Apr
1
comment How to add a sound that an enemy AI can hear?
+1 for immediate sound travel. Unless you are making a physics simulation which cares about that stuff, KISS.
Mar
28
comment Do game studios hire people based on their math knowledge alone?
Not to mention that this story teller has no way of checking whether or not his interpreter understood him correctly and properly translated his story.
Mar
28
revised Balancing agressive invites
added 158 characters in body
Mar
28
answered Balancing agressive invites
Mar
28
comment Balancing agressive invites
You make a Trading Card Game where players are unable to trade cards? How does that work? Wouldn't that just be a Card Game then? Joking aside, you should be careful how you advertise your game vs. the reality of it.
Mar
26
comment How to discourage micromanagement in strategy games?
Fact: Players will play whichever way is best to win. If you give them 100 microable units, then a player will be unable to micro every single one of them, true. But if microing 5 of them is enough to win most battles when the opponent doesn't micro, then people will micro. Then by definition you fail the design goal of removing micro. Simple as that. The way to go is to make the benefits of micro so small that the player's attention is best spent elsewhere, namely eco and grand strategy. You do that e.g. by giving units smart AI and no player-activated abilities.
Mar
6
answered Keyboard shortcuts in RTS game
Dec
15
comment In a browser based MMO RTS… Art?
I suppose this project is going to be "free" as in, no money involved for now. In that case, in order to bring strangers onboard, the most important part IMHO is having something to show for. If you already have a solid design document, screenshots, or even a working prototype, then people will be much more willing to contribute.
Dec
12
comment How do you calculate if 2 lines are facing toward or away?
DS>DE is guaranteed to work only for straight lines. It can fail for Beziers. Also, you don't know his definition of "towards". If the extension of the arrow would cross a line defined by 2 points, but not the segment defined by the same points, is it still "towards"?