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  • 0 posts edited
  • 12 helpful flags
  • 38 votes cast
May
24
awarded  Scholar
May
24
accepted Algorithm for constructing the corners of a regular, n-sided polygon
May
24
asked Algorithm for constructing the corners of a regular, n-sided polygon
May
24
comment What are the maths behind 'Raiden 2' purple laser?
@Aybe I meant radical of this sort: drmcninja.com/archives/comic/23p40
May
23
comment Store data on server or only in database?
"tileset returned from my server": You are certainly saying that you deliver the tile set once and then it's stored locally, yes?
May
23
comment How can I avoid “bleeding bullets”?
Your for() loop is bugged - after it removes a bullet, it will not check the new bullets[count], which is the old bullets[count+1], so in the worst case, if all bullets are disabled, it will remove only half of them.
May
23
answered How can I avoid “bleeding bullets”?
May
23
comment How can I avoid “bleeding bullets”?
For which platform are you developing? PC, XBox, WP7?
May
21
comment What are the maths behind 'Raiden 2' purple laser?
No idea, but it's got a fine of amount of radical to it.
May
21
comment How can i make my program use 2 windows?
Why don't you let the main window accept both inputs and just split the output over 2 windows?
May
18
comment Time reverse mechanism in games
Possible duplicate of gamedev.stackexchange.com/questions/15251/…
May
18
comment Character jumping movement in isometric tile
@user1542 Glad to hear it worked out!
May
18
comment Time reverse mechanism in games
@StevenStadnicki Also, if floating point operations are a problem, work around it. Use decimals or whatever.
May
18
comment Time reverse mechanism in games
@StevenStadnicki Maybe, but it's definitely possible. Off the top of my head, C&C Generals does it this way. It has hours-long replays of up to 8 players, weighing in at a few hundred kB at worst, and it's how I guess most if not all RTS games do their multiplayer: You just can't transmit the full game state with potentially hundreds of units every frame, you have to let the engine do the updating. So yeah, it's definitely viable.
May
18
answered Time reverse mechanism in games
May
16
answered Character jumping movement in isometric tile
May
13
comment Player Ranking System
Giving points for merely participating encourages afk farming, which requires a sort of reporting/temp-ban system.
May
12
answered Player Ranking System
May
11
comment repeating 2D world
By the way, and I'm obviously guessing here, you might want to take a look at the "player.x > World.WORLD_WIDTH" and "player.y > World.WORLD_HEIGHT" statements. It looks like the player can move 1 length unit outside of the world, since the largest player.x and player.y should be "WORLD_WIDTH - 1" and "WORLD_HEIGHT - 1", respectively. As you obviously know, coordinates are zero-based, so the largest index in an array is always 1 smaller than the length of that array. Using ">=" in both cases might be correct instead.
May
10
comment repeating 2D world
The term you're looking for is "wrap around". As for your actual problem, if we are supposed to help you with your renderer, why don't you show us the code for it?