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Jul
17
revised Reset timer in XNA
added 222 characters in body
Jul
17
comment Reset timer in XNA
TotalGameTime.Seconds is an integer, so yes, it can be exactly 60.
Jul
17
answered Reset timer in XNA
Jun
18
revised Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level?
added 382 characters in body
Jun
18
answered Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level?
Jun
13
comment How do I determine if one polygon completely contains another?
Funny enough, while teodron's and knight666's are wrong individually, when combined, they should give a right answer. If all points of a polygon are inside another, and if their lines don't intersect, then the first poly is completely inside the other.
Jun
5
comment Delaying a Foreach loop half a second
Thou shalt not use foreach() in a performace-critical part of software, for it is less efficient than for(). It may not be a big difference, but in a game, every bit counts.
Jun
2
comment How do I implement fog of war in a tile-based game?
@Sigh-AniDe Look, I'm writing my answers based on your questions. I am spending my time to help where I can. I cannot read your mind, so in the future, please ask only what you really want, not something that may or may not help you. I don't know about others, but I hate wasting my time.
Jun
2
comment How do I implement fog of war in a tile-based game?
@Sigh-AniDe The tutorial you linked to does something else than what you asked for. You asked for a fog of war that only illuminates a tile adjacent to the player (and maybe the tiles you already visited, you didn't specify that), not in a circular area around the player. If you are asking for a circular area of light, you need to change your question.
Jun
2
revised How do I implement fog of war in a tile-based game?
deleted 198 characters in body
Jun
2
revised How do I implement fog of war in a tile-based game?
added 431 characters in body
Jun
2
answered How do I implement fog of war in a tile-based game?
May
31
comment Is using the student version of 3DS Max and Unity3d legal?
How about just asking Autodesk support? Maybe leave out the bit where you want to inquire about DRM :)
May
31
revised From simple physics with a ball, to a more complicated shape
added 163 characters in body
May
31
answered From simple physics with a ball, to a more complicated shape
May
31
revised Text based game in XNA
added 153 characters in body
May
31
revised Text based game in XNA
added 412 characters in body
May
31
answered Text based game in XNA
May
31
comment Text based game in XNA
What exactly are you asking? Do you want to know how to build a text adventure engine? Because that's what you'll need.
May
31
comment How to shoot a triangle out of an asteroid which floats all of the way up to the screen?
@Jake Tharwen is not the OP...