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Sep
29
comment How long to display each sentence?
This seems an ideal question for testing and player feedback.
Sep
25
answered WPF or WinForms for Game Development and learning resources?
Sep
18
comment Do I really need to “learn” C# for XNA if I know Java?
Don't leave it at jumping in and doing it though. While you're doing it and solve day-to-day problems, also read up on the new language to learn how to do do things better with features you wouldn't find out by trial and error, such as LINQ.
Sep
17
answered How do I retain previously drawn graphics?
Sep
12
awarded  Yearling
Sep
11
comment How to decompose sprite sheet
@RaymondHolmboe Then you need to provide more detail. Is there any way that a program could distinguish one texture map from another automatically, or do all sub-textures have the same size, or whatever? If you have more info, please add it to your question, otherwise I don't see how you can solve it other than with Paint.
Sep
11
comment animate a drawn 2D image to move
Also, you provide very little detail on what you're trying to achieve. If a player can draw a character, it's just a different, if more potent kind of character builder, and the more freedom you want to give to the player, the more work you have to do. Giving a computer nothing but a totally free-form drawing and having it crank out a playable character model would be indistinguishable from magic nowadays. Start simple, with a pre-defined model and let players paint the textures or something like that.
Sep
11
comment animate a drawn 2D image to move
If you pull this off and release it into the wild, be ready for a LOT of animated penises and swastikas.
Sep
11
answered How to decompose sprite sheet
Aug
27
answered Inputting cheat codes - hidden keyboard input
Aug
17
comment How to Use Images Instead Of Drawing Primitives
Yes, it's possible.
Aug
16
comment Trying to generate some unique numbers
The main problem of your algorithm is that it can't work. Look at the for-loop. It essentially says if(A) { break; } else { break; }, so it will always break at i==0 and never execute twice or more, so you don't ever run through your whole array. So all you do is compare your new random numbers with the first one you created, and you insert it if it's different to the first one.
Jul
28
answered What can I do with an old XNA game?
Jul
24
comment Famous 2D tile-based game?
I understand the question such that you are looking for free 2D tile art. You may want to look here.
Jul
17
revised Reset timer in XNA
added 827 characters in body
Jul
17
comment Reset timer in XNA
@J.Steen Ah ok, it only happens when the total TimeSpan is negative though.
Jul
17
comment Reset timer in XNA
The problem for checking seconds==59 is that only 59 seconds have passed when the check succeeds - the question is to check for exactly 60 seconds, and because of the wraparound 0 seconds == 60 seconds, so you have to check for the 59 -> 0 transition
Jul
17
comment Reset timer in XNA
@J.Steen Could you provide a code sample to set .Seconds to -59?
Jul
17
revised Reset timer in XNA
deleted 38 characters in body
Jul
17
comment Reset timer in XNA
Right, silly me as well.