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Sep
12
awarded  Yearling
Jul
12
comment Kickstarter “last minute cold feet”
Any reason in particular why you un-accepted my answer?
Jul
10
answered Did Badland introduce the concept of “swarm”, or is it already present in earlier games?
Jul
4
awarded  Enlightened
Jul
4
awarded  Nice Answer
Jul
3
answered Kickstarter “last minute cold feet”
Jun
10
awarded  Caucus
May
3
comment Has piracy ever resulted in a developer getting shut down?
@Matsemann What do you want a source for? Google "Top 10 reasons why companies fail".
May
2
awarded  Nice Answer
Apr
30
comment Has piracy ever resulted in a developer getting shut down?
And yet they admit that piracy only exposed the flaws. Had they sold all of those copies, they would have had the same problems and would have had to apply the same solution.
Apr
30
answered Has piracy ever resulted in a developer getting shut down?
Mar
31
comment Is C++ necessary to learn if I ever want to get a job in the game industry?
I'd argue the other way around. C++ is a language considered close to the hardware nowadays, and you necessarily learn a few things about computer architecture that you wouldn't learn with a higher level language like C#, mostly about memory allocation and addressing. If you learned C# first and got comfortable with it, you'd probably be alienated by the additional hoops you have to jump through with C++ in comparison.
Mar
29
awarded  Popular Question
Mar
23
comment Scrambling word into least recognizable form
jpdery.com/images/MixedUpSpelling.jpg
Feb
24
comment Alternative to soundeffect.play()?
Are you sure there is an actual performance problem with .play() for your project? Have you confirmed this, or are you asking into the blue?
Feb
21
comment What is the point of caling Draw() as often as possible?
I updated my answer, but most of my findings still stand.
Feb
21
revised What is the point of caling Draw() as often as possible?
added 26 characters in body
Feb
21
comment What is the point of caling Draw() as often as possible?
However, even with fixed time stamp and update less than 60 FPS, Draw is still not called more often than Update, contrary to the MSDN statement. Also, why does the monitor refresh rate affect the Update FPS? With synched graphics and no fixed time stamp, update gets called at only 60 FPS.
Feb
21
comment What is the point of caling Draw() as often as possible?
@dadooGames Thanks, I missed that one.
Feb
21
answered What is the point of caling Draw() as often as possible?