501 reputation
27
bio website depauptits.nl
location Netherlands
age 37
visits member for 4 years, 4 months
seen Nov 3 at 15:52

After getting my Master's degree in Econometrics, I decided software development was a much more fun (and in subtle ways even more challenging) career.

Since then I've been programming as much as I can, both professionally and at home, but my true love is, and will always be, graphics programming.

Keywords: 2D, 3D, Android, Delphi, Demoscene, DirectX, OpenGL


Dec
30
comment Font outline in OpenGL, FTGL
What type of font are you using? FTGL supports Outline fonts out of the box for Vector fonts. OpenGL line width can be used to control thickness.
Dec
29
comment Keeping Track of Position OpenGL
Offtopic, but currently 90.8% percent of devices is ES 2.0 (developer.android.com/about/dashboards/index.html), and with the remaining 9.8 percent the GPU might not be the main barrier in running your game (ancient Android version, no CPU power to speak of, etc). Unless going the ES 1.X route saves you serious time because you are more familier with the concepts, it might pay off to switch to 2. You will have to at some point in the future anyway.
Dec
28
comment Rotate an object around a point in Ogre3D
Yes, that's exactly how you do this with a scene graph (not Ogre3D specific). Translate the child, rotate the parent.
Dec
22
comment Lights shining through walls
How is the geometry defined? Is the wall properly connected to the floor (i.e. explicit edge), or is it just put straight onto or through the surface of the floor?
Dec
18
awarded  Commentator
Dec
18
comment What name (if any) applies to this particular 3D rendering technique?
I think you might have made your question more complex than necessary by describing not only a what, but also a how, where your description of the how is based on false assumptions. +1 to @Byte56 's request for an image.
Jul
24
awarded  Critic
Jul
24
awarded  Yearling
May
11
answered Why Inverse Transform the Ray when doing Transformation?
May
10
comment ID3D10Device creation failure in release mode
That's classic! Good job figuring it out!
May
6
answered ID3D10Device creation failure in release mode
Apr
18
comment How do I make a vector exactly reach a line?
The drawing in your question clearly extends the vector, in stead of moving the starting point. If that's not what you want, your drawing is horribly misleading.
Apr
7
comment OpenGL ES multiple objects not being rendered
The code you posted does not seem to contain an error, so it is most likely an error in the code you didn't post. Are you sure your getPos(i) actually returns significantly different results for each i? if you replace them by ad-hoc random values, do you still only see one ball? If you step through the debugger, do the expected values show up? If you unroll the loop for the first couple of indices, does it still break? What if you start i at a different index? Is your code sufficiently randomized, i.e. could it be the other balls show up outside the screen every time?
Apr
7
comment How do I Fallback to Older DirectX Versions?
Second, there are two reasons for getting a big advantage out of DX11: (I) easier coding because you are in the learning phase and/or(II) You are using DX11 specific GPU features. In case (I), targeting multiple DX versions wil be hard. In case (II), targeting multiple DX versions will be expensive (in terms of hours invested in creating alternative rendering techniques for fallback).
Apr
7
comment How do I Fallback to Older DirectX Versions?
What is your target audience? Hardcore shooter v.s. casual game can make a world of difference with regards to the 'should I support DX9' decision.
Apr
3
revised How to program a cutting tool for 3D model in game
added 123 characters in body
Apr
3
answered How to program a cutting tool for 3D model in game
Apr
1
awarded  Citizen Patrol
Mar
22
answered Why wont SVN work on the Google Code Source?
Mar
10
answered Is there a specific library to handle the collision system of a big game world like WoW, or any physics library will work?