| bio | website | depauptits.nl |
|---|---|---|
| location | Netherlands | |
| age | 36 | |
| visits | member for | 2 years, 11 months |
| seen | Apr 30 at 18:40 | |
| stats | profile views | 21 |
After getting my Master's degree in Econometrics, I decided software development was a much more fun (and in subtle ways even more challenging) career.
Since then I've been programming as much as I can, both professionally and at home, but my true love is, and will always be, graphics programming.
Keywords: 2D, 3D, Android, Delphi, Demoscene, DirectX, OpenGL
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Dec 30 |
comment |
Font outline in OpenGL, FTGL What type of font are you using? FTGL supports Outline fonts out of the box for Vector fonts. OpenGL line width can be used to control thickness. |
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Dec 29 |
comment |
Keeping Track of Position OpenGL Offtopic, but currently 90.8% percent of devices is ES 2.0 (developer.android.com/about/dashboards/index.html), and with the remaining 9.8 percent the GPU might not be the main barrier in running your game (ancient Android version, no CPU power to speak of, etc). Unless going the ES 1.X route saves you serious time because you are more familier with the concepts, it might pay off to switch to 2. You will have to at some point in the future anyway. |
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Dec 28 |
comment |
Rotate an object around a point in Ogre3D Yes, that's exactly how you do this with a scene graph (not Ogre3D specific). Translate the child, rotate the parent. |
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Dec 22 |
comment |
Lights shining through walls How is the geometry defined? Is the wall properly connected to the floor (i.e. explicit edge), or is it just put straight onto or through the surface of the floor? |
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Dec 18 |
awarded | Commentator |
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Dec 18 |
comment |
What name (if any) applies to this particular 3D rendering technique? I think you might have made your question more complex than necessary by describing not only a what, but also a how, where your description of the how is based on false assumptions. +1 to @Byte56 's request for an image. |
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Jul 24 |
awarded | Critic |
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Jul 24 |
awarded | Yearling |
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May 11 |
answered | Why Inverse Transform the Ray when doing Transformation? |
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May 10 |
comment |
ID3D10Device creation failure in release mode That's classic! Good job figuring it out! |
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May 6 |
answered | ID3D10Device creation failure in release mode |
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Apr 18 |
comment |
How do I make a vector exactly reach a line? The drawing in your question clearly extends the vector, in stead of moving the starting point. If that's not what you want, your drawing is horribly misleading. |
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Apr 7 |
comment |
OpenGL ES multiple objects not being rendered The code you posted does not seem to contain an error, so it is most likely an error in the code you didn't post. Are you sure your getPos(i) actually returns significantly different results for each i? if you replace them by ad-hoc random values, do you still only see one ball? If you step through the debugger, do the expected values show up? If you unroll the loop for the first couple of indices, does it still break? What if you start i at a different index? Is your code sufficiently randomized, i.e. could it be the other balls show up outside the screen every time? |
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Apr 7 |
comment |
How do I Fallback to Older DirectX Versions? Second, there are two reasons for getting a big advantage out of DX11: (I) easier coding because you are in the learning phase and/or(II) You are using DX11 specific GPU features. In case (I), targeting multiple DX versions wil be hard. In case (II), targeting multiple DX versions will be expensive (in terms of hours invested in creating alternative rendering techniques for fallback). |
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Apr 7 |
comment |
How do I Fallback to Older DirectX Versions? What is your target audience? Hardcore shooter v.s. casual game can make a world of difference with regards to the 'should I support DX9' decision. |
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Apr 3 |
revised |
How to program a cutting tool for 3D model in game added 123 characters in body |
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Apr 3 |
answered | How to program a cutting tool for 3D model in game |
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Apr 1 |
awarded | Citizen Patrol |
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Mar 22 |
answered | Why wont SVN work on the Google Code Source? |
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Mar 10 |
answered | Is there a specific library to handle the collision system of a big game world like WoW, or any physics library will work? |