| bio | website | |
|---|---|---|
| location | Cluj-Napoca, Romania | |
| age | 23 | |
| visits | member for | 1 year, 8 months |
| seen | 7 hours ago | |
| stats | profile views | 18 |
(Wannabe) indie game dev. Student and Microsoft Student Partner.
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May 9 |
comment |
Unity + Kinect - Current, and active wrapper options? There is an open-source implementation called 'OpenKinect' (openkinect.org/wiki/Main_Page). There is also a C# wrapper (openkinect.org/wiki/CSharp_Wrapper). |
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May 9 |
comment |
What problems could occur if you make use of both the Monogame API and the underlying graphics API? Well, one could circumveit any problems arising from combining those two (monogame + the underlining API) by modifying directly the monogame source (that is, in a single place). Please note his last question: "If so what sort of problems might arise and are there any ways to help mitigate these issues?" |
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May 8 |
comment |
What problems could occur if you make use of both the Monogame API and the underlying graphics API? Whoever did vote down, please say your reason, so I can learn next time if you feel I wrote something wrong. |