278 reputation
15
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location Cluj-Napoca, Romania
age 23
visits member for 1 year, 8 months
seen 7 hours ago
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(Wannabe) indie game dev. Student and Microsoft Student Partner.


May
9
comment Unity + Kinect - Current, and active wrapper options?
There is an open-source implementation called 'OpenKinect' (openkinect.org/wiki/Main_Page). There is also a C# wrapper (openkinect.org/wiki/CSharp_Wrapper).
May
9
comment What problems could occur if you make use of both the Monogame API and the underlying graphics API?
Well, one could circumveit any problems arising from combining those two (monogame + the underlining API) by modifying directly the monogame source (that is, in a single place). Please note his last question: "If so what sort of problems might arise and are there any ways to help mitigate these issues?"
May
8
comment What problems could occur if you make use of both the Monogame API and the underlying graphics API?
Whoever did vote down, please say your reason, so I can learn next time if you feel I wrote something wrong.