303 reputation
15
bio website
location Cluj-Napoca, Romania
age 23
visits member for 1 year, 8 months
seen 5 hours ago
stats profile views 19

(Wannabe) indie game dev. Student and Microsoft Student Partner.


1d
comment High-definition Full-motion background system in XNA
Oh. I am sorry. Well, I've looked in the XNA source code and it seems underneath it invokes the Windows Media Player COM interface (or something like that). However, I've expanded my previous answer regarding the caching :)
1d
revised High-definition Full-motion background system in XNA
added 815 characters in body
1d
revised High-definition Full-motion background system in XNA
added 172 characters in body
1d
answered High-definition Full-motion background system in XNA
2d
revised Implementing water effects (splashes) into XNA 4.0 game
added 322 characters in body
2d
revised Implementing water effects (splashes) into XNA 4.0 game
added 322 characters in body
2d
answered Implementing water effects (splashes) into XNA 4.0 game
May
13
answered Relevant file paths for reading in from a file?
May
10
answered Matchmaking by user-supplied parameters
May
9
comment Unity + Kinect - Current, and active wrapper options?
There is an open-source implementation called 'OpenKinect' (openkinect.org/wiki/Main_Page). There is also a C# wrapper (openkinect.org/wiki/CSharp_Wrapper).
May
9
awarded  Editor
May
9
revised What problems could occur if you make use of both the Monogame API and the underlying graphics API?
added 87 characters in body
May
9
comment What problems could occur if you make use of both the Monogame API and the underlying graphics API?
Well, one could circumveit any problems arising from combining those two (monogame + the underlining API) by modifying directly the monogame source (that is, in a single place). Please note his last question: "If so what sort of problems might arise and are there any ways to help mitigate these issues?"
May
8
comment What problems could occur if you make use of both the Monogame API and the underlying graphics API?
Whoever did vote down, please say your reason, so I can learn next time if you feel I wrote something wrong.
May
8
answered Unity + Kinect - Current, and active wrapper options?
May
8
awarded  Yearling
May
8
answered What problems could occur if you make use of both the Monogame API and the underlying graphics API?
May
8
answered How can I update Display settings from an Options screen without restarting?
May
3
answered Compiling a Monogame Game into a single .exe
Jan
10
awarded  Organizer