478 reputation
36
bio website
location
age
visits member for 2 years, 7 months
seen Apr 16 at 5:07

(Wannabe) indie game dev.


Sep
11
awarded  Yearling
Jun
17
awarded  Caucus
Jun
17
awarded  Constituent
May
28
revised How to start graphics programming?
added 356 characters in body
May
28
answered How to start graphics programming?
May
28
revised What tech will enable a script to run after a certain amount of time elapsed following a user's action?
added 512 characters in body
May
28
answered What tech will enable a script to run after a certain amount of time elapsed following a user's action?
May
28
answered How to implement SDL Button/Menu GUI with callbacks?
May
28
revised Android Action_Move when moving between specific screen areas
added 637 characters in body
May
28
answered Android Action_Move when moving between specific screen areas
May
28
comment How to make a character “jump” when leaving an up slope?
^ This should be an answer, not a comment, cause it's the solution to the problem.
May
28
answered What is the standard technique for shifting the frames of a sprite according to user input?
May
27
comment Keyboard Enter doing two things at once
Ah, OK. I am sorry, I typed the code without actually compiling it. You should haven't just copy it. Anyway, I've fixed it. I missed the "CurrentState." before each case statement. Also don't forget to break; at the end of each case. I've updated the code sample in my answer.
May
27
revised Keyboard Enter doing two things at once
added 22 characters in body
May
27
comment Keyboard Enter doing two things at once
Could you paste the code in pastebin.com ? It should work if you added the member the right way in the enum.
May
27
answered Keyboard Enter doing two things at once
May
27
answered A very simple game server using c#
May
22
comment High-definition Full-motion background system in XNA
Oh. I am sorry. Well, I've looked in the XNA source code and it seems underneath it invokes the Windows Media Player COM interface (or something like that). However, I've expanded my previous answer regarding the caching :)
May
22
revised High-definition Full-motion background system in XNA
added 815 characters in body
May
22
revised High-definition Full-motion background system in XNA
added 172 characters in body