278 reputation
15
bio website
location Cluj-Napoca, Romania
age 23
visits member for 1 year, 8 months
seen 2 days ago
stats profile views 18

(Wannabe) indie game dev. Student and Microsoft Student Partner.


May
13
answered Relevant file paths for reading in from a file?
May
10
answered Matchmaking by user-supplied parameters
May
9
comment Unity + Kinect - Current, and active wrapper options?
There is an open-source implementation called 'OpenKinect' (openkinect.org/wiki/Main_Page). There is also a C# wrapper (openkinect.org/wiki/CSharp_Wrapper).
May
9
awarded  Editor
May
9
revised What problems could occur if you make use of both the Monogame API and the underlying graphics API?
added 87 characters in body
May
9
comment What problems could occur if you make use of both the Monogame API and the underlying graphics API?
Well, one could circumveit any problems arising from combining those two (monogame + the underlining API) by modifying directly the monogame source (that is, in a single place). Please note his last question: "If so what sort of problems might arise and are there any ways to help mitigate these issues?"
May
8
comment What problems could occur if you make use of both the Monogame API and the underlying graphics API?
Whoever did vote down, please say your reason, so I can learn next time if you feel I wrote something wrong.
May
8
answered Unity + Kinect - Current, and active wrapper options?
May
8
awarded  Yearling
May
8
answered What problems could occur if you make use of both the Monogame API and the underlying graphics API?
May
8
answered How can I update Display settings from an Options screen without restarting?
May
3
answered Compiling a Monogame Game into a single .exe
Jan
10
awarded  Organizer
Jan
10
revised XNA windows phone release black textures
update the right tags
Jan
10
suggested suggested edit on XNA windows phone release black textures
Sep
28
awarded  Custodian
Sep
28
reviewed Reviewed How should I go about learning XNA?
Sep
27
answered Facilitating XNA game deployments for non programmers
Aug
14
answered What was the typical toolchain for DOS game development?
Feb
8
awarded  Teacher