3,362 reputation
724
bio website switchb.org/kpreid
location United States
age
visits member for 3 years, 2 months
seen Nov 23 at 5:31

Not a professional game developer; I just like making things that move. My web site includes a listing of my game and animation work.

I'm currently interested in the web as a platform, because it is essentially 100% cross-platform and safe for the end user. My current project (as of March 2012) is Cubes, a Minecraft-alike game (engine?) focusing on user-created designs and functionality.


Nov
16
answered How can I implement a camera like the one in RotMG?
Nov
9
comment Raycast algorithm fails to collide with diagonal walls in specific locations
@MooseBoys Line drawing algorithms are generally happy to take diagonal steps and don't solve the situation that this question is about.
Nov
9
answered Raycast algorithm fails to collide with diagonal walls in specific locations
Sep
30
awarded  Explainer
Sep
24
awarded  Autobiographer
Sep
10
awarded  Yearling
Sep
7
reviewed Approve suggested edit on Implementing Normal Maps with Unreal 4 Flipbooks
Sep
7
awarded  Enlightened
Sep
7
awarded  Nice Answer
Aug
22
answered How can I read a portion of one Minecraft world file and write it into another?
Aug
22
answered What to do with input during movement?
Aug
21
awarded  Nice Answer
Aug
14
revised OpenGL - white edges on cubes
Discuss using array textures; reorder options in order of preference.
Aug
11
revised Publish android game only for 800 x 480 resolution in portrait mode
fix code block, copyedit, add tag google-play since the question is about visibility in the store
Aug
9
comment Shooting based off mouse position
There's nothing wrong with the code you've quoted — it's a fine way to normalize a vector, which can be used to turn a relative position into a direction. No angles need to be used. However, it does appear to be in the wrong place in that it's only executed once, not as the mouse moves.
Jul
15
revised Is C# different in Unity?
rm irrelevant tag
Jun
11
revised Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d?
mention RED as a server tool
Jun
1
revised Biome Transition in a Grid & Borderless World
add pseudocode
Jun
1
comment Biome Transition in a Grid & Borderless World
@API-Beast The first example I gave will do that. I will expand it a bit.
May
31
answered Best way to store a large amount of game objects and update the ones onscreen