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Feb
14
answered Android: Synchronizing timers across multiple devices
Dec
1
answered How to calculate texture coordinates for a cube?
Oct
25
revised Are the first three values that describe a 3D plane actually a 3D vector?
added 14 characters in body
Oct
17
awarded  Enlightened
Oct
17
awarded  Nice Answer
Sep
10
awarded  Yearling
Apr
27
comment Whats causing this weird texture stretching on my mesh?
I don't see anywhere you are specifying texture coordinates for your mesh. It looks like they're being taken from your x and y positions, so naturally there's no tiling in the z direction. (It only shows on the top because the top is the only surface perpendicular to both x and y.) Can't help with how to set them properly in Unity, sorry.
Mar
4
comment How do audio based games such as Audiosurf and Beat Hazard work?
Beat Detection link is 404.
Feb
16
revised How can I create an extending chain like the hookshot in Zelda in Unity?
added 88 characters in body
Jan
12
comment How to prevent multiple playing sounds from destroying your hearing?
Randomize pitch (playback speed, rather) by a tiny amount too.
Dec
27
comment Might this alternate circle-circle collision test help performance?
I'm not familiar with the details, but the general pattern is that the index has some size (fixed, for a voxel array or hash, or varying in a quadtree) of "cells" (the level at which it just contains a set of objects), and you put the object into every cell which it intersects. Note that you have to also remove it before the object is resized or moved!
Dec
27
comment Might this alternate circle-circle collision test help performance?
The more general technique for optimizing collision detection is spatial indexing — build a data structure (the classic example is a quadtree/octree) which makes it easy to find only objects in the neighborhood of another object.
Dec
18
reviewed Looks OK In HaxeFlixel, how do I avoid hard-coding dialogue?
Dec
18
reviewed Close Creating Top-Down Race Track From A List Of 2D Points
Dec
18
reviewed Leave Open How can I mimic an isometric perspective using square tiles?
Dec
18
reviewed Close How would I go about merging two models together in-game to create a new model?
Dec
17
comment Marching cubes leaving holes in the mesh
Could you mark this answer as accepted?
Dec
15
comment What is a GUI element with a filling-up rectangle shape called?
Note that some GUI systems distinguish progress bars from meters. In that case, progress bars may be animated to suggest a task in progress, and meters not. You would use a meter for e.g. an amount of a resource that could go up or down and isn't necessarily expected to hit the limit.
Dec
10
answered How can I detect connected (but logically distinct) bodies of water in a 2D map?
Dec
7
revised Issues with Sine Wave Generation and Rotation
snippetify