3,070 reputation
519
bio website switchb.org/kpreid
location United States
age
visits member for 2 years, 7 months
seen 5 hours ago

Not a professional game developer; I just like making things that move. My web site includes a listing of my game and animation work.

I'm currently interested in the web as a platform, because it is essentially 100% cross-platform and safe for the end user. My current project (as of March 2012) is Cubes, a Minecraft-alike game (engine?) focusing on user-created designs and functionality.


Apr
11
comment Preventing Collusion
Note that given pseudonymity, collusion is equivalent to multiple pseudonyms used by a single player. See also the computer security concept of the Sybil attack.
Mar
23
reviewed Leave Open Is a separate thread for game loop compulsory for simple games?
Mar
23
reviewed Close Java JscrollPane
Mar
23
reviewed Close I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?
Mar
19
revised How do I handle game objects with two depths?
added 87 characters in body
Mar
11
comment How to create a new GameObject, without adding it to the scene?
It's been a while since I touched Unity, but if it turns out there isn't a way around this, could you just remove the object from the scene immediately after and have the desired outcome, just slightly inefficiently?
Mar
4
reviewed Leave Open Passing Input to Compute Shader
Mar
4
reviewed Leave Open Movement prediction for non-shooters
Mar
4
reviewed Leave Open Rotation deforming mesh (Opengl ES 2.0)
Mar
4
reviewed Close Platformer raycast collision detection
Mar
4
reviewed Leave Open Programmatically determine UVs by rotating a plane along X axis
Mar
4
reviewed Leave Open Calculating How To Intercept a Moving Object
Mar
4
reviewed Leave Open Elemental damage/resistance rates that exceed 100%
Mar
4
reviewed Close 2D open world MMORPG; big map memory problem
Mar
4
awarded  Custodian
Feb
15
revised Developing AI for Zatacka
fix link
Feb
9
answered GL_TEXTURE_CUBE_MAP min/mag filter problem
Feb
9
comment GL_TEXTURE_CUBE_MAP min/mag filter problem
Looks like it's working to me. The top face of the cube, which is screen-space narrow similarly to the far end of the plane, appears similarly filtered.
Jan
25
revised Are the first three values that describe a 3D plane actually a 3D vector?
mention unique point on plane
Jan
21
answered Isometric objects are mapped incorrect angle, but the map is fine. What am I missing?