3,317 reputation
724
bio website switchb.org/kpreid
location United States
age
visits member for 3 years, 1 month
seen 2 days ago

Not a professional game developer; I just like making things that move. My web site includes a listing of my game and animation work.

I'm currently interested in the web as a platform, because it is essentially 100% cross-platform and safe for the end user. My current project (as of March 2012) is Cubes, a Minecraft-alike game (engine?) focusing on user-created designs and functionality.


Sep
30
awarded  Explainer
Sep
24
awarded  Autobiographer
Sep
10
awarded  Yearling
Sep
7
reviewed Approve suggested edit on Implementing Normal Maps with Unreal 4 Flipbooks
Sep
7
awarded  Enlightened
Sep
7
awarded  Nice Answer
Aug
22
answered How can I read a portion of one Minecraft world file and write it into another?
Aug
22
answered What to do with input during movement?
Aug
21
awarded  Nice Answer
Aug
14
revised OpenGL - white edges on cubes
Discuss using array textures; reorder options in order of preference.
Aug
11
revised Publish android game only for 800 x 480 resolution in portrait mode
fix code block, copyedit, add tag google-play since the question is about visibility in the store
Aug
9
comment Shooting based off mouse position
There's nothing wrong with the code you've quoted — it's a fine way to normalize a vector, which can be used to turn a relative position into a direction. No angles need to be used. However, it does appear to be in the wrong place in that it's only executed once, not as the mouse moves.
Jul
15
revised Is C# different in Unity?
rm irrelevant tag
Jun
11
revised Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d?
mention RED as a server tool
Jun
1
revised Biome Transition in a Grid & Borderless World
add pseudocode
Jun
1
comment Biome Transition in a Grid & Borderless World
@API-Beast The first example I gave will do that. I will expand it a bit.
May
31
answered Best way to store a large amount of game objects and update the ones onscreen
May
31
comment Turning a board game idea into a browser based, slow paced gameplay
This could create bad feelings if some players want to go fast and even one other player is not doing so (or even just AFKs, guaranteeing one turn per day until they come back or get kicked out).
May
31
answered Biome Transition in a Grid & Borderless World
May
30
awarded  Custodian