3,175 reputation
520
bio website switchb.org/kpreid
location United States
age
visits member for 2 years, 10 months
seen 58 mins ago

Not a professional game developer; I just like making things that move. My web site includes a listing of my game and animation work.

I'm currently interested in the web as a platform, because it is essentially 100% cross-platform and safe for the end user. My current project (as of March 2012) is Cubes, a Minecraft-alike game (engine?) focusing on user-created designs and functionality.


Jul
15
revised Is C# different in Unity?
rm irrelevant tag
Jul
2
comment Simple highscore for a html5 client side webgame
If you do this, you will get people sending fake huge scores. You must have a server which controls the gameplay, or validates a recording from the client, to avoid this.
Jun
11
revised Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d?
mention RED as a server tool
Jun
1
revised Biome Transition in a Grid & Borderless World
add pseudocode
Jun
1
comment Biome Transition in a Grid & Borderless World
@API-Beast The first example I gave will do that. I will expand it a bit.
May
31
answered Best way to store a large amount of game objects and update the ones onscreen
May
31
comment Turning a board game idea into a browser based, slow paced gameplay
This could create bad feelings if some players want to go fast and even one other player is not doing so (or even just AFKs, guaranteeing one turn per day until they come back or get kicked out).
May
31
answered Biome Transition in a Grid & Borderless World
May
30
awarded  Custodian
May
30
reviewed No Action Needed Embed Unity3D and load multiple games from a single app
May
30
reviewed No Action Needed 2D Boxes/Vertices merging
May
30
reviewed Close Pixel alignment algorithm
May
30
reviewed Close Application of classes with critical non-static fields in LWJGL
Apr
11
comment Preventing Collusion
Note that given pseudonymity, collusion is equivalent to multiple pseudonyms used by a single player. See also the computer security concept of the Sybil attack.
Mar
23
reviewed Leave Open Is a separate thread for game loop compulsory for simple games?
Mar
23
reviewed Close Java JscrollPane
Mar
23
reviewed Close I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?
Mar
19
revised How do I handle game objects with two depths?
added 87 characters in body
Mar
11
comment How to create a new GameObject, without adding it to the scene?
It's been a while since I touched Unity, but if it turns out there isn't a way around this, could you just remove the object from the scene immediately after and have the desired outcome, just slightly inefficiently?
Mar
4
reviewed Leave Open Passing Input to Compute Shader