| bio | website | switchb.org/kpreid |
|---|---|---|
| location | United States | |
| age | ||
| visits | member for | 1 year, 8 months |
| seen | 11 hours ago | |
| stats | profile views | 158 |
Not a professional game developer; I just like making things that move. My web site includes a listing of my game and animation work.
I'm currently interested in the web as a platform, because it is essentially 100% cross-platform and safe for the end user. My current project (as of March 2012) is Cubes, a Minecraft-alike game (engine?) focusing on user-created designs and functionality.
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1d |
comment |
Hexagon collision detection for fast moving objects? @Byte56 No, I mean it's a sketch of an algorithm, not even pseudocode. |
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1d |
answered | Hexagon collision detection for fast moving objects? |
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1d |
comment |
Extract smaller frustum from camera frustum? If the new frustum is for a sub-rectangle on the screen, then it is not rotated. Use the same pos and rot as the original screen bounding frustum. |
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2d |
comment |
Extract smaller frustum from camera frustum? Why would translation be a problem? It's equivalent to left ≠ right or top ≠ bottom. In fact, you could perfectly well do the same thing by generating a projection matrix with different left/right/top/bottom values; I described it the way I did because the math is more direct (it doesn't depend on your choice of near/far distances or if you're using a FOV-angle-based projection matrix generator). |
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2d |
answered | Extract smaller frustum from camera frustum? |
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May 6 |
revised |
ios screen design -> how to target multiple devices remove incorrect game-design tag |
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May 6 |
revised |
What are some common 3D modeling tools? remove incorrect game-design tag |
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May 6 |
revised |
Correct utilisation of gameloop (Android) remove incorrect tag |
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May 4 |
revised |
What is the rationale behind this method of computing the w-component from MD5 mesh files? 'rationale' spelling, general better phrasing |
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Apr 30 |
answered | Issues with Sine Wave Generation and Rotation |
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Apr 30 |
comment |
Generating a grid of cubes in 3D space @ChrisCondy That can lead to accumulation of rounding error. |
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Apr 29 |
answered | Generating a grid of cubes in 3D space |
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Apr 29 |
revised |
Generating a grid of cubes in 3D space edited tags |
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Apr 28 |
revised |
Should I negate a variable or use absolute value? edited tags |
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Apr 24 |
answered | Divide single SVG into separate files |
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Apr 24 |
comment |
How would one create a “start button” on a website similar to some Korean games? Custom URL schemes work on desktop platforms too (though recently they have sometimes been restricted due to security problems with poorly implemented handlers). For example, Steam uses them. |
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Apr 13 |
comment |
Distortion Effect “A few”? I strongly recommend that you at least go far enough to make sure there are no objects being created, no memory allocation, inside your loops. |
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Apr 13 |
answered | Distortion Effect |
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Apr 6 |
awarded | Custodian |
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Apr 6 |
reviewed | Reviewed Box 2d Level Editor for AndEngine |