183 reputation
7
bio website
location Portland, OR
age
visits member for 2 years, 7 months
seen Apr 2 at 7:52

Sep
4
awarded  Scholar
Sep
4
accepted Legality of AngelCode's BMFont
Sep
4
comment Legality of AngelCode's BMFont
That's actually why I used "Arial" as the example. It's a fairly ubiquitous font that most (every?) OS's include. I could jump through some hoops to get the OS to render the text for me, or I could use this simple cross platform method. Either way its a moot point, I just ended up finding a free font. :)
Sep
3
asked Legality of AngelCode's BMFont
Aug
14
comment Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+?
@Tapio: OS X 10.7+ does support OpenGL 3.2. Here is how you do it.
Jul
22
answered Good open source iOS games?
Jul
10
revised C++ game architecture
"code"ing the code to make it more readable
Jul
10
suggested suggested edit on C++ game architecture
Jun
6
awarded  Critic
May
7
comment How to draw unlimited FPS on Mac OS X with OpenGL?
@V1ru8: I asked a very similar question a few months ago and still haven't gotten a very good answer. I'd love to know how to do this too.
Mar
28
comment 64-bit platform for game?
World of Warcraft just started shipping a 64-bit executable and I believe Source games (at least Valves) have 64-bit versions. So it looks like people are hopping on the bandwagon.
Mar
27
awarded  Supporter
Mar
26
awarded  Citizen Patrol
Mar
25
awarded  Student
Mar
24
answered How can I get started programming OpenGL on Mac OS X?
Mar
19
awarded  Teacher
Mar
19
answered How do I do a game loop in c99?
Mar
15
revised What version of OpenGL should I code for, given compatibility and performance considerations?
Directly linking the Steam Hardware Survey in the answer. When this answer was accepted, it was no longer linked "above".
Mar
14
suggested suggested edit on What version of OpenGL should I code for, given compatibility and performance considerations?
Feb
25
revised Object updates, internal vs external?
edited body