| bio | website | |
|---|---|---|
| location | Portland, OR | |
| age | ||
| visits | member for | 1 year, 8 months |
| seen | Apr 30 at 18:36 | |
| stats | profile views | 6 |
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Sep 4 |
awarded | Scholar |
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Sep 4 |
accepted | Legality of AngelCode's BMFont |
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Sep 4 |
comment |
Legality of AngelCode's BMFont That's actually why I used "Arial" as the example. It's a fairly ubiquitous font that most (every?) OS's include. I could jump through some hoops to get the OS to render the text for me, or I could use this simple cross platform method. Either way its a moot point, I just ended up finding a free font. :) |
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Sep 3 |
asked | Legality of AngelCode's BMFont |
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Aug 14 |
comment |
Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+? @Tapio: OS X 10.7+ does support OpenGL 3.2. Here is how you do it. |
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Jul 22 |
answered | Good open source iOS games? |
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Jul 10 |
revised |
C++ game architecture "code"ing the code to make it more readable |
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Jul 10 |
suggested | suggested edit on C++ game architecture |
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Jun 6 |
awarded | Critic |
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May 7 |
comment |
How to draw unlimited FPS on Mac OS X with OpenGL? @V1ru8: I asked a very similar question a few months ago and still haven't gotten a very good answer. I'd love to know how to do this too. |
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Mar 28 |
comment |
64-bit platform for game? World of Warcraft just started shipping a 64-bit executable and I believe Source games (at least Valves) have 64-bit versions. So it looks like people are hopping on the bandwagon. |
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Mar 27 |
awarded | Supporter |
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Mar 26 |
awarded | Citizen Patrol |
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Mar 25 |
awarded | Student |
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Mar 24 |
answered | How can I get started programming OpenGL on Mac OS X? |
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Mar 19 |
awarded | Teacher |
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Mar 19 |
answered | How do I do a game loop in c99? |
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Mar 15 |
revised |
What version of OpenGL should I code for, given compatibility and performance considerations? Directly linking the Steam Hardware Survey in the answer. When this answer was accepted, it was no longer linked "above". |
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Mar 14 |
suggested | suggested edit on What version of OpenGL should I code for, given compatibility and performance considerations? |
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Feb 25 |
revised |
Object updates, internal vs external? edited body |