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Beginning XNA game-developer.


Jun
10
awarded  Caucus
Jun
6
comment Why does Mojang write Minecraft in Java
They just chose to use Java, probably because they were more familiar with it than for example C++. It most likely would run a lot better if it was coded in (proper) C++
Jun
2
comment Strange rendering in XNA/Monogame
try rasterizerState.CullMode = CullMode.CullCounterClockwise; (which is default) and also GraphicsDevice.DepthStencilState = DepthStencilState.Default;
May
15
comment SpriteBatch memory leak
Nothing in the code you provided causes the memory leak. You need to post more code. Also, I doubt that anything like creating a new SpriteBatch object (except maybe if you are doing it every frame) would cause such a massive memory leak.
May
15
comment What's the most efficient way to merge two arrays of game sprite objects?
I don't see any reason why using just a normal ArrayList's would be too slow, except maybe if you are doing it multiple times per frame. It should be blazingly fast.
Apr
30
comment How can I use shaders to make a square have a waving effect?
I'd imagine that this effect could be done quite easily in the pixel shader as well.
Mar
24
comment Can I transfer C# coding I do in Unity for practice to another 3d engine?
Unity does not support C++ for scripting. You can use only C# or Javascript (and Boo?).
Mar
2
comment Tutorials for Managed DirectX development?
@JoshSantangelo I've been recently working on a WPF+XNA editor and in my opinion it has worked fantastically. I used this way: blog.bozalina.com/2010/11/xna-40-and-wpf.html. I know that some consider it somewhat hacky since it uses Game-class and initializes the game with reflector hacks but it has worked perfectly for me!
Feb
11
comment XNA Block engine Block update problem
Correct me if I'm wrong, but I thought that creting new instances of a value type is perfectly fine and (almost) just as fast as changing existing value's fields.
Feb
9
comment The saturate function is not working in my pixel shader
Why does that have to done?
Jan
30
comment Help finding a good XNA physics library?
Farseer Physics is pretty easy and popular
Jan
27
comment Is it wise to dev games only with XNA GS?
I don't think this question is appropriate on this site because there's no definite or "right" answer to this and it's just a matter of opinion. But numerous of great looking 3D games have been developed without any engines in XNA, so it is definately possible.
Jan
24
comment Drawing background is very costly/slow
You shouldn't create a new texture for every square as you can easily just reuse the across all Square instances. You don't even need a seperate squareTexture and borderTexture, just make a 1x1 texture with Color.White pixel color and draw the texture with whatever color with Spritebatch.Draw(Texture2D, Rectangle, Color);
Jan
23
answered How do I achieve one touch one shot for WP7 game?
Dec
27
awarded  Citizen Patrol
Dec
26
comment Storing huge 2D tiled map in a txt file
Didn't read the OP ( too tired and gonna go to sleep right after this comment :) ), but you could use binary format instead of plain text. That could help you reduce the size of the file at least a bit.
Dec
25
awarded  Popular Question
Dec
20
comment Displaying total playing seconds at end of game
You should accept one of the answers if they are what you were looking for
Dec
17
comment How can I implement collision detection for these tiles?
Wow, four-dimensional array. Haven't seen those before.
Dec
6
revised Displaying total playing seconds at end of game
added 23 characters in body