| bio | website | electronicmeteor.wordpress.co… |
|---|---|---|
| location | Chicago, IL | |
| age | ||
| visits | member for | 1 year, 8 months |
| seen | Apr 6 at 6:05 | |
| stats | profile views | 76 |
Web developer by trade, but at night I'm just another hobbyist game developer working on tightening up the graphics in Level 3.
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Jul 18 |
answered | Advanced Animation for 2d Isometric Game? |
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Jul 17 |
comment |
Graphic Design Resource for Indie Game Dev? The topic you have in mind is probably game UI design. |
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Jul 17 |
comment |
Replay system: record inputs or events? Bingo, especially on #1. If I had the time to create some input recording system, I would be able to log every single test, as well as catch some hard-to-reproduce bugs. Being able to load these "rare case" logs again makes it easier to spot the bug as you step through your code. |
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Jul 17 |
comment |
How to generate water pools on a 2D tile grid? The question doesn't state whether a heightmap will be used. Maybe it's a simple 2D map where height isn't necessary. |
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Jul 11 |
comment |
Collision Detection/Map Management in RPG The implementation also depends on whether you allow only movement in fixed steps (the player is only on one tile at a time) or smooth movement (the player can occupy parts of a few tiles at once). |
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Apr 26 |
comment |
Bubble shooter falling algorithm No problem. Don't forget to upvote :) |
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Apr 24 |
answered | Bubble shooter falling algorithm |
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Apr 17 |
comment |
How to correctly export UV coordinates from Blender For reference, the OpenGL coordinate system is right-handed while the one in DirectX is left-handed. |
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Feb 27 |
answered | Game Design Schools |
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Feb 27 |
comment |
Game Design Education Re: Sloperama, check out Lesson 42 in particular. I like the egg analogy. Once you get your first industry job, It becomes easier to "float around" to other jobs that have entry-level work available. Production and executive jobs are on a more advanced level of experience. |
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Feb 27 |
answered | C++ and SDL resource management for 2D game |
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Feb 27 |
comment |
Can't get debug spew for Direct3D9 Try also using #pragma comment(lib, "d3dx9d"), etc. |
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Feb 3 |
revised |
Is my StatisticManager idea overkill? added 379 characters in body |
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Feb 3 |
revised |
Is my StatisticManager idea overkill? added 379 characters in body |
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Feb 3 |
revised |
Is my StatisticManager idea overkill? added 379 characters in body |
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Feb 3 |
answered | Is my StatisticManager idea overkill? |
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Jan 30 |
comment |
Is using SharpDX or SlimDX easier than using DirectX directly from C++? When I mentioned low-level stuff, I mean the stuff that is usually pertinent to most graphics APIs, so basically handling buffers, shaders, API render states, etc. |
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Jan 29 |
answered | Is using SharpDX or SlimDX easier than using DirectX directly from C++? |
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Jan 29 |
answered | Avoiding bouncing between states in an FSM |
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Jan 13 |
comment |
What is the future of XNA in Windows 8 or how will manged games be developed in Windows 8? +1 for Johnathan. SharpDX now supports DirectX 11.1 for Metro compatibility. |