1,990 reputation
411
bio website electronicmeteor.wordpress.co…
location Chicago, IL
age
visits member for 3 years, 2 months
seen Nov 10 at 19:46

Web developer by trade, but at night I'm just another hobbyist game developer working on tightening up the graphics in Level 3.


Jul
26
comment Why is my deferred lighting implementation so expensive?
Definitely consider using shapes for lights, because performance on deferred lighting is mostly fill-rate dependent. It will also offer more flexibility, like using shapes other than circles for different sorts of area lights.
Jul
25
answered Player's feeling towards stage selection in a platform game
Jul
21
answered Collision Detection Failing at faster Speed?
Jul
18
answered Advanced Animation for 2d Isometric Game?
Jul
17
comment Graphic Design Resource for Indie Game Dev?
The topic you have in mind is probably game UI design.
Jul
17
comment Replay system: record inputs or events?
Bingo, especially on #1. If I had the time to create some input recording system, I would be able to log every single test, as well as catch some hard-to-reproduce bugs. Being able to load these "rare case" logs again makes it easier to spot the bug as you step through your code.
Jul
17
comment How to generate water pools on a 2D tile grid?
The question doesn't state whether a heightmap will be used. Maybe it's a simple 2D map where height isn't necessary.
Jul
11
comment Collision Detection/Map Management in RPG
The implementation also depends on whether you allow only movement in fixed steps (the player is only on one tile at a time) or smooth movement (the player can occupy parts of a few tiles at once).
Apr
26
comment Bubble shooter falling algorithm
No problem. Don't forget to upvote :)
Apr
24
answered Bubble shooter falling algorithm
Apr
17
comment How to correctly export UV coordinates from Blender
For reference, the OpenGL coordinate system is right-handed while the one in DirectX is left-handed.
Feb
27
answered Game Design Schools
Feb
27
comment Game Design Education
Re: Sloperama, check out Lesson 42 in particular. I like the egg analogy. Once you get your first industry job, It becomes easier to "float around" to other jobs that have entry-level work available. Production and executive jobs are on a more advanced level of experience.
Feb
27
answered C++ and SDL resource management for 2D game
Feb
27
comment Can't get debug spew for Direct3D9
Try also using #pragma comment(lib, "d3dx9d"), etc.
Feb
3
revised Is my StatisticManager idea overkill?
added 379 characters in body
Feb
3
revised Is my StatisticManager idea overkill?
added 379 characters in body
Feb
3
revised Is my StatisticManager idea overkill?
added 379 characters in body
Feb
3
answered Is my StatisticManager idea overkill?
Jan
30
comment Is using SharpDX or SlimDX easier than using DirectX directly from C++?
When I mentioned low-level stuff, I mean the stuff that is usually pertinent to most graphics APIs, so basically handling buffers, shaders, API render states, etc.