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bio website electronicmeteor.wordpress.co…
location Chicago, IL
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visits member for 3 years, 3 months
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Web developer by trade, but at night I'm just another hobbyist game developer working on tightening up the graphics in Level 3.


Feb
1
comment XNA partially extending the content pipeline using a ModelContent
Have you tried the custom model importer before? Are you trying to add compatibility for more kinds of .obj models?
Jan
25
comment Background blur in 2D game?
It probably looks distracting because there is no "fog color" fading the scenery in the distance.
Jan
25
comment How to implement input-texture limited alphablending of 2 textures with HLSL?
You might want to look into the lerp() function to make blending easier.
Jan
18
comment What makes a game look “good”?
"The higher you make the graphical resolution, polygon count, colour depth and whatnot, the easier it is for your game to look terrible." I think this statement ties with the uncanny valley effect... it's not just for humans or other characters.
Jan
18
answered Adjust Keyboard input to match look direction?
Jan
18
comment Adjust Keyboard input to match look direction?
What does the W key do in side-scrolling mode? Make the character jump, or is it a special 'up' movement for things like climbing ladders?
Oct
31
comment UI mockups to the code
As it's a port of the Webkit engine you should be able to do most of the text styles you need with CSS, including stroke outlines, drop shadows and gradients.
Oct
24
awarded  Revival
Sep
24
comment How to loop section from a song correctly?
Is your program locked to a certain framerate? Because if it is, it may cause unintended quantizing of the loop in/out points.
Sep
10
comment Low-level game engine renderer design
This would make more sense as a structure, then.
Sep
10
comment A Quick HLSL Question (How to modify some HLSL code)
Use the white ring texture for a mask. RGB values would be the same for a given pixel since mask textures are usually grayscale. The R component represents the luminance value of the mask, and the color weight also equals luminance.
Sep
10
answered What forms of non-interactive RPG battle systems exist?
Sep
8
awarded  Yearling
Sep
7
revised A Quick HLSL Question (How to modify some HLSL code)
added 269 characters in body
Sep
7
comment A Quick HLSL Question (How to modify some HLSL code)
The color weight needs to correspond to the presence of color in the ring. In places where the ring's color exists, set the weight to 1, and where the pixels are completely black or transparent, the weight should be 0.
Sep
7
answered A Quick HLSL Question (How to modify some HLSL code)
Sep
7
comment Merging adjacent cubes into large ones
+ 1 on hidden surface removal. Might just be best to batch all your cubes with similar textures in one buffer, and cull the hidden faces from the buffer before sending to the GPU.
Sep
7
comment Game Development using C#.Net
I second XNA, it's the most logical choice for someone with .NET experience. It's meant to follow the .NET framework implementation.
Sep
7
comment XNA 4.0 SpriteFont not displaying all Characters
Try checking out what PIX shows in the DrawString step of the process. Also have you tried using the default sorting mode (SpriteSortMode.Deferred)?
Sep
4
answered Low-level game engine renderer design