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bio website electronicmeteor.wordpress.co…
location Chicago, IL
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visits member for 3 years, 1 month
seen Sep 26 at 20:07

Web developer by trade, but at night I'm just another hobbyist game developer working on tightening up the graphics in Level 3.


Sep
7
comment A Quick HLSL Question (How to modify some HLSL code)
The color weight needs to correspond to the presence of color in the ring. In places where the ring's color exists, set the weight to 1, and where the pixels are completely black or transparent, the weight should be 0.
Sep
7
answered A Quick HLSL Question (How to modify some HLSL code)
Sep
7
comment Merging adjacent cubes into large ones
+ 1 on hidden surface removal. Might just be best to batch all your cubes with similar textures in one buffer, and cull the hidden faces from the buffer before sending to the GPU.
Sep
7
comment Game Development using C#.Net
I second XNA, it's the most logical choice for someone with .NET experience. It's meant to follow the .NET framework implementation.
Sep
7
comment XNA 4.0 SpriteFont not displaying all Characters
Try checking out what PIX shows in the DrawString step of the process. Also have you tried using the default sorting mode (SpriteSortMode.Deferred)?
Sep
4
answered Low-level game engine renderer design
Aug
31
answered game engine done, ideas missing
Aug
22
comment Crystal Transparency(Shadows)
The term you should look for is caustics, when doing these type of shadows.
Aug
22
answered How are 8/16 bit sprites created?
Aug
22
answered Recursive or linear gameobjects update?
Aug
19
comment Highlight edge on 3d cube in directx
Has the feature of selecting edges been already implemented? Edge highlighting can be a trivial problem if you have the that feature done.
Aug
17
comment How can I accomplish Pokemon-style movement over tiles in java?
Make sure to do check for 0 < t < 1 in order to disable player input during this time. The last thing you want is seeing something unexpected if the player tries other actions during the walk, such as buffering a lot of walk actions that won't stop for a long time.
Aug
14
comment Microsoft XNA code sample wont work with blender model
Procedurally generated textures will not export as an image with the model by default.
Aug
14
comment Strongly Typed Skills
I find this design flaw easier explained in an MVC context. Usually, controllers are implemented/inherited from a generic controller class and ideally contain logic unique to that controller. Your design is like making multiple controllers that have similar logic, all loading the same views, and that only differ by the data members/model data used in them. Therefore, only one controller is needed.
Aug
9
answered Scene transitions
Aug
9
comment How do you stop an Ogre PSSM shader from creating unwanted or blocky shadows due to large 'world size'
It's true that PSSM only differs from CSM in how the splits are generated, but you should attempt to increase the res of the closest maps only. This gives you more headroom to use even larger textures without increasing overall memory usage much.
Jul
30
comment Bejeweled-like game, managing different gem/powerup behaviors?
I second this object oriented approach for this problem. More specifically, use the Strategy pattern for the inherited objects. Although using events may be more straightforward in some languages.
Jul
30
answered Grouping game objects
Jul
28
answered What can I do with an old XNA game?
Jul
27
awarded  Nice Answer