| bio | website | electronicmeteor.wordpress.co… |
|---|---|---|
| location | Chicago, IL | |
| age | ||
| visits | member for | 1 year, 8 months |
| seen | Apr 6 at 6:05 | |
| stats | profile views | 76 |
Web developer by trade, but at night I'm just another hobbyist game developer working on tightening up the graphics in Level 3.
|
Feb 1 |
answered | Who should manage projectiles? |
|
Feb 1 |
comment |
XNA partially extending the content pipeline using a ModelContent Have you tried the custom model importer before? Are you trying to add compatibility for more kinds of .obj models? |
|
Jan 25 |
comment |
Background blur in 2D game? It probably looks distracting because there is no "fog color" fading the scenery in the distance. |
|
Jan 25 |
comment |
How to implement input-texture limited alphablending of 2 textures with HLSL? You might want to look into the lerp() function to make blending easier. |
|
Jan 25 |
comment |
C# XNA Handle mouse events? If you need to write your own GUI system, I would suggest making an immediate mode GUI where elements are defined by functions, instead of a bulkier, object-based GUI, especially if it will be used in a game and not a tool for the game. You usually don't need anything more complex than that. |
|
Jan 18 |
comment |
What makes a game look “good”? "The higher you make the graphical resolution, polygon count, colour depth and whatnot, the easier it is for your game to look terrible." I think this statement ties with the uncanny valley effect... it's not just for humans or other characters. |
|
Jan 18 |
answered | Adjust Keyboard input to match look direction? |
|
Jan 18 |
comment |
Adjust Keyboard input to match look direction? What does the W key do in side-scrolling mode? Make the character jump, or is it a special 'up' movement for things like climbing ladders? |
|
Oct 31 |
comment |
UI mockups to the code As it's a port of the Webkit engine you should be able to do most of the text styles you need with CSS, including stroke outlines, drop shadows and gradients. |
|
Oct 24 |
awarded | Revival |
|
Sep 24 |
comment |
How to loop section from a song correctly? Is your program locked to a certain framerate? Because if it is, it may cause unintended quantizing of the loop in/out points. |
|
Sep 10 |
comment |
Low-level game engine renderer design This would make more sense as a structure, then. |
|
Sep 10 |
comment |
A Quick HLSL Question (How to modify some HLSL code) Use the white ring texture for a mask. RGB values would be the same for a given pixel since mask textures are usually grayscale. The R component represents the luminance value of the mask, and the color weight also equals luminance. |
|
Sep 10 |
answered | What forms of non-interactive RPG battle systems exist? |
|
Sep 8 |
awarded | Yearling |
|
Sep 7 |
revised |
A Quick HLSL Question (How to modify some HLSL code) added 269 characters in body |
|
Sep 7 |
comment |
A Quick HLSL Question (How to modify some HLSL code) The color weight needs to correspond to the presence of color in the ring. In places where the ring's color exists, set the weight to 1, and where the pixels are completely black or transparent, the weight should be 0. |
|
Sep 7 |
answered | A Quick HLSL Question (How to modify some HLSL code) |
|
Sep 7 |
comment |
Merging adjacent cubes into large ones + 1 on hidden surface removal. Might just be best to batch all your cubes with similar textures in one buffer, and cull the hidden faces from the buffer before sending to the GPU. |
|
Sep 7 |
comment |
Game Development using C#.Net I second XNA, it's the most logical choice for someone with .NET experience. It's meant to follow the .NET framework implementation. |