2,004 reputation
412
bio website electronicmeteor.wordpress.co…
location Chicago, IL
age
visits member for 3 years, 3 months
seen 9 hours ago

Web developer by trade, but at night I'm just another hobbyist game developer working on tightening up the graphics in Level 3.


Oct
4
answered XNA: Perform Collision Detection Against 3D Scene Geometry
Oct
3
comment What can I do to make sure that I have the energy to work on my game while working full-time?
@Patrick Hughes agreed. You get less work done in your "off days", and when your pet project is not drawing much interest, switch to something more interesting!
Oct
3
comment Inheritance vs Composition
Should entities not directly related to game logic also be componentized? I am currently working on a shader system that can link various "rendering tasks" for complex rendering techniques. Currently they all extend from an abstract RenderTask class, and objects inheriting from it have unique functions and setups related to the task at hand.
Oct
3
awarded  Scholar
Oct
3
accepted “Clone” a RenderTarget2D?
Oct
3
comment C++ low-level optimization tips
+1 to the Sony presentation. I read that one before and it really gives sense at how to optimize data at the platform level, with consideration on splitting data into chunks and aligning it properly.
Oct
3
answered How do you manage your game resources in XNA?
Sep
30
comment “Clone” a RenderTarget2D?
Rendering twice may be my only option then, if GetData is the only way to directly copy a texture. I would only need the full-sized texture and getting mipmap data is completely optional for my case.
Sep
30
awarded  Student
Sep
30
asked “Clone” a RenderTarget2D?
Sep
30
comment How to make a platformer character go DOWN a 315 degree slope?
@CyanPrime ratio = tan(angle).
Sep
30
revised How to make a platformer character go DOWN a 315 degree slope?
added 2 characters in body
Sep
30
answered How to make a platformer character go DOWN a 315 degree slope?
Sep
28
comment Am I hurting myself by not knowing C++ for game design?
I really wish "corporate evil" rhetoric wasn't used as a metric for why not to choose a programming language, but I guess even us programmers are not completely pragmatic.
Sep
28
answered Is it essential that I learn Try/Catch and Finally statements for Game Programming, or is it something I can come back to?
Sep
28
comment is it possible to use c# GUI toolbox in an XNA app?
Yeah, I know and it's a shame that it's stopped, but there's still enough support for it from others to provide some tutorials.
Sep
28
comment C# different resolutions compatible application
@Roy T. I am only basing my view on creating different text sizes based on your suggestion to not simply downscale big text with anti-aliasing. Though I'm not sure if you really mean using a linear filter? In my experience downscaling with a linear filter has always given acceptable results.
Sep
28
comment is it possible to use c# GUI toolbox in an XNA app?
That SE post is a little outdated. Nowadays NeoForce Controls is gaining popularity as an in-XNA-Game GUI.
Sep
27
comment Can a scrub design/develop a strong competitive fighter?
@Joe I understand your initial statement (on what scrubs are) but there's a dispute on semantics on what's a "competitive game". You are using a more objective definition, but Joe probably means "competitive gaming" which is usually seen as a distinct spirit or mindset towards playing a game. Scrubs focus on the ethics of winning in a highly competitive setting. I think that's the point the article wants to get across. "Play to Win" means that the end has all the priority, not the means.
Sep
27
comment C# different resolutions compatible application
Design different UIs based on aspect ratios, not resolutions. Creating different sizes for text and icons is relatively trivial.