1,965 reputation
310
bio website electronicmeteor.wordpress.co…
location Chicago, IL
age
visits member for 2 years, 7 months
seen Dec 9 '13 at 23:31

Web developer by trade, but at night I'm just another hobbyist game developer working on tightening up the graphics in Level 3.


Sep
28
comment is it possible to use c# GUI toolbox in an XNA app?
That SE post is a little outdated. Nowadays NeoForce Controls is gaining popularity as an in-XNA-Game GUI.
Sep
27
comment Can a scrub design/develop a strong competitive fighter?
@Joe I understand your initial statement (on what scrubs are) but there's a dispute on semantics on what's a "competitive game". You are using a more objective definition, but Joe probably means "competitive gaming" which is usually seen as a distinct spirit or mindset towards playing a game. Scrubs focus on the ethics of winning in a highly competitive setting. I think that's the point the article wants to get across. "Play to Win" means that the end has all the priority, not the means.
Sep
27
comment C# different resolutions compatible application
Design different UIs based on aspect ratios, not resolutions. Creating different sizes for text and icons is relatively trivial.
Sep
27
answered What do potential employers look for in a good portfolio?
Sep
27
awarded  Supporter
Sep
27
comment What do potential employers look for in a good portfolio?
+1 Portfolio pieces don't need to follow rigorous standards. The point of them is to serve almost as conversation pieces for an interview, so that they are interesting from a programmer's point of view.
Sep
27
comment XNA game loop Update and Draw
To expand a bit on UnloadContent, that is meant to apply to the default ContentManager that the Game object provides. You can create new ContentManagers for loading and managing different content in your games yourself, but in this case it's not necessary. The default ContentManager is disposed when Game exits, which then automatically unloads the content.
Sep
27
awarded  Commentator
Sep
27
comment XNA game loop Update and Draw
The 60 frames per second assumes that isFixedTimeStep is set to true, which by default it is. You can set it to false if you want to eke out the most performance from your PC, or for general benchmarking.
Sep
25
comment Should I go with SpriteBatch or just 3D with Z component always zero?
The SpriteBatch is exactly that- an object to batch sprites with. So it's ideal to use that if you want performance.
Sep
25
answered How should I go about abstracting away the graphics device?
Sep
23
answered What's a good Open Source game to learn from?
Sep
23
answered What use does the unary & operator have in this piece of C++ code?
Sep
23
comment What happened to .fx files in D3D11?
Oh boy. How is that going to affect people wanting to move from D3D9 to 11, but using D3D11 with a D3D10 device? My graphics card isn't compatible with 11, I'll just be using D3D11 without its dedicated features.
Sep
23
answered Do players like holiday events?
Sep
23
comment Blurring point light variance shadow map
@Telanor If your priority is "nice looking", you could always increase the width and height of the two render targets used to create the DP map. Then you'll have a hi-res texture for the shadows.
Sep
22
comment I need advice for my future career
"Game development still seems too "childish" for my parents and for our family friends and they're stating that I should study something more serious." That's where serious games comes in :D
Sep
22
comment How can I make “falling away” 3D terrain like Animal Crossing?
Another thing to mention, the world's Y dimension in Animal Crossing is much larger than the circumference of the cylinder (just by eyeballing it, because the horizon line is very close). Therefore some part of the world map is cropped to only the areas closest to the character and that cropped area gets wrapped around the whole cylinder. It's similar to cropping a 2D tile-based map to only the visible parts.
Sep
21
comment What are the pros and cons of HLSL vs GLSL vs cg?
"OpenGL seem to be a bit slower than DirectX on Windows platforms." In most cases it's usually due to vendor support for drivers with OpenGL is not as good on Windows as it is with DirectX.
Sep
21
revised Is there a game oriented graphics or image editor?
deleted 2 characters in body