1,990 reputation
411
bio website electronicmeteor.wordpress.co…
location Chicago, IL
age
visits member for 3 years, 1 month
seen Sep 26 at 20:07

Web developer by trade, but at night I'm just another hobbyist game developer working on tightening up the graphics in Level 3.


Sep
28
comment Am I hurting myself by not knowing C++ for game design?
I really wish "corporate evil" rhetoric wasn't used as a metric for why not to choose a programming language, but I guess even us programmers are not completely pragmatic.
Sep
28
answered Is it essential that I learn Try/Catch and Finally statements for Game Programming, or is it something I can come back to?
Sep
28
comment is it possible to use c# GUI toolbox in an XNA app?
Yeah, I know and it's a shame that it's stopped, but there's still enough support for it from others to provide some tutorials.
Sep
28
comment C# different resolutions compatible application
@Roy T. I am only basing my view on creating different text sizes based on your suggestion to not simply downscale big text with anti-aliasing. Though I'm not sure if you really mean using a linear filter? In my experience downscaling with a linear filter has always given acceptable results.
Sep
28
comment is it possible to use c# GUI toolbox in an XNA app?
That SE post is a little outdated. Nowadays NeoForce Controls is gaining popularity as an in-XNA-Game GUI.
Sep
27
comment Can a scrub design/develop a strong competitive fighter?
@Joe I understand your initial statement (on what scrubs are) but there's a dispute on semantics on what's a "competitive game". You are using a more objective definition, but Joe probably means "competitive gaming" which is usually seen as a distinct spirit or mindset towards playing a game. Scrubs focus on the ethics of winning in a highly competitive setting. I think that's the point the article wants to get across. "Play to Win" means that the end has all the priority, not the means.
Sep
27
comment C# different resolutions compatible application
Design different UIs based on aspect ratios, not resolutions. Creating different sizes for text and icons is relatively trivial.
Sep
27
answered What do potential employers look for in a good portfolio?
Sep
27
awarded  Supporter
Sep
27
comment What do potential employers look for in a good portfolio?
+1 Portfolio pieces don't need to follow rigorous standards. The point of them is to serve almost as conversation pieces for an interview, so that they are interesting from a programmer's point of view.
Sep
27
comment XNA game loop Update and Draw
To expand a bit on UnloadContent, that is meant to apply to the default ContentManager that the Game object provides. You can create new ContentManagers for loading and managing different content in your games yourself, but in this case it's not necessary. The default ContentManager is disposed when Game exits, which then automatically unloads the content.
Sep
27
awarded  Commentator
Sep
27
comment XNA game loop Update and Draw
The 60 frames per second assumes that isFixedTimeStep is set to true, which by default it is. You can set it to false if you want to eke out the most performance from your PC, or for general benchmarking.
Sep
25
comment Should I go with SpriteBatch or just 3D with Z component always zero?
The SpriteBatch is exactly that- an object to batch sprites with. So it's ideal to use that if you want performance.
Sep
25
answered How should I go about abstracting away the graphics device?
Sep
23
answered What's a good Open Source game to learn from?
Sep
23
answered What use does the unary & operator have in this piece of C++ code?
Sep
23
comment What happened to .fx files in D3D11?
Oh boy. How is that going to affect people wanting to move from D3D9 to 11, but using D3D11 with a D3D10 device? My graphics card isn't compatible with 11, I'll just be using D3D11 without its dedicated features.
Sep
23
answered Do players like holiday events?
Sep
23
comment Blurring point light variance shadow map
@Telanor If your priority is "nice looking", you could always increase the width and height of the two render targets used to create the DP map. Then you'll have a hi-res texture for the shadows.