| bio | website | zackthehuman.com |
|---|---|---|
| location | United States | |
| age | 25 | |
| visits | member for | 2 years, 10 months |
| seen | May 18 at 22:04 | |
| stats | profile views | 67 |
Game programmer by hobby. Actively developing an NES-style platform game in C++.
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Dec 22 |
comment |
Mega Man-style screen scrolling design I understand that the original developers had to implement scrolling this way in order to load tiles, sprites, etc. I don't need to implement the screen-based system described in my question, what I really want is to emulate the camera and/or scrolling movement. |
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Dec 22 |
comment |
Mega Man-style screen scrolling design Yes, it is essentially the same. The difference being that IIRC Metroid allowed vertical smooth-scrolling in some rooms/shafts, whereas Mega Man never had vertical smooth-scrolling; there was always a transition. |
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Dec 21 |
comment |
Mega Man-style screen scrolling design A little further: the "room" concept is what I currently have in my game. Rooms can be arbitrary in size, but I have not yet defined how to transition from room to room. |
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Dec 21 |
comment |
Mega Man-style screen scrolling design Thanks for the suggestion. This is what I initially wanted to do but I hit a mental roadblock when trying to deal with transitions. Say for example there is a long room with an entrance from the top on the left end of the room, and an exit at the top of the right end. I suppose the way to deal with this would be to have small regions defined which can trigger the transition, hmm? |
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Dec 21 |
awarded | Student |
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Dec 21 |
asked | Mega Man-style screen scrolling design |
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Aug 15 |
comment |
What scripting language should I choose for my game? I meant the generated code size. I suppose it's not THAT large considering the size of most games today. |
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Aug 15 |
awarded | Supporter |
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Aug 15 |
comment |
What scripting language should I choose for my game? One con for me was the size. If you're building a simple/casual game then the v8 engine is quite large, and may even be many times larger than your entire game. |
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Aug 14 |
revised |
Sprite Animation Best Practices Added JavaScript sample code to demonstrate how the system would work. |
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Aug 14 |
comment |
Sprite Animation Best Practices Yes, I completely agree. In fact, the animation system I'm using allows for this. It makes it much easier to change the position of any frame without going in a editing the image data. |
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Jul 24 |
awarded | Teacher |
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Jul 24 |
revised |
Sprite Animation Best Practices Added info about loading only one image. |
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Jul 23 |
awarded | Editor |
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Jul 23 |
revised |
Sprite Animation Best Practices added 230 characters in body |
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Jul 23 |
answered | Sprite Animation Best Practices |