4,579 reputation
1658
bio website keliom.com
location Zagreb, Croatia
age
visits member for 2 years, 7 months
seen yesterday

I’m interested in programming, AI, Linux, computer hardware, science, system administration, evolutionary algorithms, compilers, and networking. Outside of computer science I enjoy reading, and watching good movies.

I know C, Python, JavaScript, C++, Java, and Scala.

I’m learning Go and Haskell.

keliom.com - blog
jancorazza.com - personal site


Feb
9
accepted Is basic SDL hardware accelerated?
Jan
20
accepted Legal considerations when starting a game development team
Nov
13
accepted Which purpose do armor points serve?
Oct
9
accepted How is an HTML5 game sold?
Sep
22
accepted Why do most 2D platformers start off in the left and progress in the right direction?
Aug
8
accepted Where and how to promote an HTML5 game engine?
Aug
3
accepted Benefits of implementing systems like classes instead of just functions
Aug
3
accepted Doesn't multiple inheritance solve all problems that entity systems do?
Jul
26
accepted What is the optimal way for updating different entities in an engine?
Jul
25
accepted Entity Component System based engine
Jul
25
accepted Implementing features in an Entity System
Jul
25
accepted Why is it a bad idea to store methods in Entities and Components? (Along with some other Entity System questions.)
Jul
19
accepted What would be the problems with using a singleton design pattern for my engine?
Jul
9
accepted How do history generation algorithms work?
Jul
8
accepted What is the standard way of delivering HTML5 games to portals and such?
Jul
8
accepted What exactly can shaders be used for?
Jul
4
accepted Split a 2D scene in layers or have a z coordinate
Jul
2
accepted Should I refer to browser-based games as HTML5 games or Javascript games?
Jul
1
accepted Will my game engine be compatible with physics engines?
Jun
30
accepted Alternatives to the GPL