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seen Mar 12 at 13:13

Apr
10
comment Problem of saturation of ram on XNA?
Are you using C#? To me this looks like the garbage collector kicking in every once in a while.
Dec
3
comment What is instancing, and how can I update my graphics code to do it?
OpenGl supports instancing from 3.0 (en.wikipedia.org/wiki/OpenGL). DirectX I think from version 9.
Dec
3
awarded  Teacher
Dec
3
answered What is instancing, and how can I update my graphics code to do it?
Sep
4
awarded  Supporter
Sep
4
comment How to get the physics just right in a physics driven game
The normal trick did fix most of the problems, thanks. Multiple collisions still occur in some occasions, but other than causing the sound effects to loop they have no effect. I guess I still need a timeout for sound and visual effects only. As for doing all the physics manually, I would love to, but I don't think it would fit in our time schedule. Again, thanks!
Sep
4
awarded  Scholar
Sep
4
accepted How to get the physics just right in a physics driven game
Sep
2
revised How to get the physics just right in a physics driven game
edited tags
Sep
2
comment How to get the physics just right in a physics driven game
What part of the code are your particularly interested in? I think two JBullet call-backs are of interest here, the near-call back which is called when objects are close. And the handleCollision method. In the near call back near objects are ignored if the timer is too low. In the handleCollision the angle of reflection is set to the negative of the angle of incidence.
Sep
2
awarded  Student
Sep
2
asked How to get the physics just right in a physics driven game