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Mario

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101 reputation
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visits member for 1 year, 8 months
seen Apr 2 at 8:30
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101 reputation
bio website visits member for 1 year, 8 months
2 badges
location seen Apr 2 at 8:30
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4 Questions

votes activity newest
9
Pixel-perfect rendering to a rendertarget with a fullscreen quad
7
Handling scripted and “native” components in a component-based entity system
2
Multiple render targets and gamma correctness in Direct3D9
2
GPU particle system using vertex texture fetch in Direct3D9

101 Reputation

+45 Pixel-perfect rendering to a rendertarget with a fullscreen quad
+5 GPU particle system using vertex texture fetch in Direct3D9
+10 Multiple render targets and gamma correctness in Direct3D9
+5 Handling scripted and “native” components in a component-based entity system
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1 Answer

votes activity newest
0
Are there any issues with not drawing to all render targets when using MRT?

15 Tags

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rendering × 3
0
deferred-rendering
0
directx9 × 2
0
particles
0
xna × 2
0
scripting
0
shaders × 2
0
lua
0
directx × 2
0
c#
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3 Accounts

Stack Overflow Stack Overflow 108 rep 6
Game Development Stack Exchange Game Development 101 rep 2
Code Review Stack Exchange Code Review 1 rep

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