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comment Solving banding with additive blended particles
Oh, the single particle is being rendered in the engine. Can you post the source image for the particle? That might help make it more clear.
Nov
26
comment why are there draw rate and update rate in fixed time step game loop?
The article you linked explains everything very clearly, perhaps you should reread that, or ask for clarification on what part you don't understand.
Nov
22
revised SFML image extension for best performance
deleted 96 characters in body
Nov
22
answered SFML image extension for best performance
Nov
18
comment How do I define spawn patterns for a Fruit Ninja-esque game?
With randomly generated patterns there are lots of ways to increase the difficulty over time.
Nov
15
comment How do I define spawn patterns for a Fruit Ninja-esque game?
Do you need the order to be predefined? What about something randomly generated? Does the order need to be repeatable? Define "too long".
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