| bio | website | |
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| age | ||
| visits | member for | 1 year, 8 months |
| seen | Dec 5 '12 at 10:33 | |
| stats | profile views | 9 |
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Oct 15 |
awarded | Enthusiast |
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Oct 7 |
comment |
How to emulate Mode 13h in a modern 3D renderer? Even if you keep a dirty flag you would still have to update every frame when there's a lot of things happening, plus as postgoodism said a 320x200 texture update will unlikely create a speed issue. |
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Oct 7 |
comment |
How do I multiply pixels on an SDL Surface? You can also take the closest pixel instead of interpolating between them, but the result will be highly pixelated, using this method allows you to smooth the image and have a better result. |
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Oct 6 |
comment |
Confuse with OpenGL, SFML, and its library Here's a good link for a modern OpenGL tutorial (most of the tutorials are deprecated and make use of the fixed function pipeline) : arcsynthesis.org/gltut I'm looking forward to your game :) |
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Oct 6 |
comment |
Confuse with OpenGL, SFML, and its library I'll take the example of Windows. You first got to get a Device Context, this is what let you draw in a window, then you need to create a Rendering Context to let OpenGL have access to this drawing area. This is a very simplified explanation of the steps you have to go through. The process of creating a drawing area for OpenGL is platform specific, but OpenGL itself is not. |
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Oct 6 |
answered | Confuse with OpenGL, SFML, and its library |
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Oct 6 |
answered | How to emulate Mode 13h in a modern 3D renderer? |
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Oct 6 |
comment |
How do I multiply pixels on an SDL Surface? I edited my response to provide more informations. |
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Oct 6 |
revised |
How do I multiply pixels on an SDL Surface? added 2520 characters in body |
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Oct 5 |
answered | How do I multiply pixels on an SDL Surface? |
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Oct 5 |
comment |
How do I multiply pixels on an SDL Surface? Do you want to multiply a color by another color or something else ? Please explain what you're trying to achieve. |
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Oct 5 |
awarded | Yearling |
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Oct 5 |
answered | How does one save a procedural world? |
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Oct 3 |
awarded | Editor |
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Oct 3 |
revised |
What is a good starting project to get up to speed with vectors and vector math? added 99 characters in body |
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Oct 3 |
answered | What is a good starting project to get up to speed with vectors and vector math? |
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Sep 18 |
comment |
Javascript Canvas Drawing Efficiency You should check this article if you didn't : Improving Canvas performance |
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Sep 16 |
answered | Networking middleware |
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Sep 16 |
answered | How should I go about learning XNA? |
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Sep 16 |
answered | Simulating a sine wave/oscillating pattern for enemies |