5,145 reputation
1129
bio website ludusnovus.net
location Charlotte, NC
age 30
visits member for 4 years, 11 months
seen May 18 at 19:48

I'm a game developer specializing in story-focused games. I made "The Majesty of Colors" and "How to Raise a Dragon." I'm co-founder of Future Proof Games.

We've released the dialogue-based pixel-horror satire Ossuary and are currently in alpha on the social cyberpunk puzzle game Exploit: Zero Day.


Mar
11
revised Only 1 side is rendered
Clean up MUGS
Mar
11
reviewed Approve Only 1 side is rendered
Feb
23
answered Collision with 2 of the same objects
Feb
16
reviewed Approve StartCoroutine inside TriggerOnEnter2D isn't working
Feb
15
reviewed Approve Point sprites in particle system?
Feb
15
comment How can I ensure the player learns all skills in a single open level?
@Evorlor If you're feeling ambitious, don't be afraid to mix and match! A gated tutorial section followed by an RPS world with redundant gated solutions sounds fun to me!
Feb
15
revised How can I ensure the player learns all skills in a single open level?
Made title more clear.
Feb
15
answered How can I ensure the player learns all skills in a single open level?
Feb
15
reviewed Approve Getting distance between point of an object and another object in Unity
Feb
12
awarded  Good Question
Dec
2
awarded  Explainer
Dec
2
awarded  Informed
Dec
2
revised Andengine onAreaTouched TouchEvent not working - ACTION_OUTSIDE & ACTION_CANCEL
Remove game-design tag (this is a programming problem) and add a few others
Dec
2
awarded  Organizer
Dec
2
revised Random Object in Array
Attempt to clarify question and correct MUGS; focus tags
Dec
2
answered Random Object in Array
Dec
2
comment Random Object in Array
I've edited the question in an attempt to make it more readable. Please fix any errors I made in interpreting your original question.
Dec
2
revised Random Object in Array
Attempt to clarify question and correct MUGS
Oct
29
awarded  Nice Answer
Jul
23
awarded  Yearling