5,020 reputation
1029
bio website ludusnovus.net
location Charlotte, NC
age 29
visits member for 4 years, 5 months
seen 11 hours ago

I am a game developer specializing in artsy Flash games, mostly using the Flixel framework.


Dec
2
awarded  Explainer
Dec
2
awarded  Informed
Dec
2
revised Andengine onAreaTouched TouchEvent not working - ACTION_OUTSIDE & ACTION_CANCEL
Remove game-design tag (this is a programming problem) and add a few others
Dec
2
awarded  Organizer
Dec
2
revised Random Object in Array
Attempt to clarify question and correct MUGS; focus tags
Dec
2
answered Random Object in Array
Dec
2
comment Random Object in Array
I've edited the question in an attempt to make it more readable. Please fix any errors I made in interpreting your original question.
Dec
2
revised Random Object in Array
Attempt to clarify question and correct MUGS
Oct
29
awarded  Nice Answer
Jul
23
awarded  Yearling
May
23
awarded  Notable Question
Aug
7
awarded  Notable Question
Jul
23
awarded  Yearling
Apr
30
awarded  Necromancer
Feb
13
comment Powder games: how do they work?
@bobobobo: Yeah, it definitely goes beyond the bounds of proper cellular automata.
Jan
6
awarded  Nice Answer
Jan
1
comment Change the tilemap shown on stage in Flixel
A plain add() is the same as this.add(); it will add the new member to the current instance of whatever class your function is defined in.
Dec
28
accepted Why is permadeath essential to a roguelike design?
Dec
28
comment Change the tilemap shown on stage in Flixel
add() is provided by the framework and can be seen at github.com/AdamAtomic/flixel/blob/master/org/flixel/…
Dec
28
answered Change the tilemap shown on stage in Flixel