| bio | website | |
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| age | ||
| visits | member for | 1 year, 9 months |
| seen | Jul 19 '12 at 6:53 | |
| stats | profile views | 18 |
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Nov 21 |
awarded | Popular Question |
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Nov 5 |
awarded | Notable Question |
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Nov 5 |
awarded | Popular Question |
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Oct 14 |
awarded | Popular Question |
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Aug 26 |
awarded | Yearling |
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May 8 |
awarded | Popular Question |
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Mar 19 |
accepted | Easiest Way To Implement “Slow Motion” and variable game speed in XNA? |
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Mar 19 |
comment |
Easiest Way To Implement “Slow Motion” and variable game speed in XNA? Yeah, you're right. I'll just have to stop using XNA's GameTime class everywhere and wrap it in my own to do this. |
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Mar 19 |
revised |
Easiest Way To Implement “Slow Motion” and variable game speed in XNA? Edit to explain dependency on TotalGameTime |
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Mar 19 |
comment |
Easiest Way To Implement “Slow Motion” and variable game speed in XNA? Thanks! The trick with XNA is that it has a time step like elapsedTime but it also has TotalGameTime which is the total time the game has been running. So I can mess with the time step as you have shown but the TotalGameTime will be wrong. I guess I'll probably have to just refactor to remove any dependencies on it. |
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Mar 19 |
asked | Easiest Way To Implement “Slow Motion” and variable game speed in XNA? |
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Mar 5 |
awarded | Popular Question |
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Feb 10 |
comment |
2D layerDepth not working XNA 4.0 :) I was gonna suggest that but then I thought "nahhhh" |
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Feb 10 |
revised |
Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use? added 12 characters in body |
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Feb 10 |
asked | Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use? |
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Feb 10 |
comment |
2D layerDepth not working XNA 4.0 Only thing I can spot is are you missing GraphicsDevice.Clear(Color.CornflowerBlue); at the start of your Draw(). Otherwise your sort mode and layer values look fine to me. With sort mode set to BackToFront the smaller layer value should be on top which is what you seem to have done. |
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Jan 19 |
awarded | Nice Question |
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Dec 15 |
accepted | How do you do AI path following within a 2d physics engine like farseer/box2d? |
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Dec 12 |
comment |
How do you do AI path following within a 2d physics engine like farseer/box2d? :) I changed the title as well to clear things up. Definitely interested in path following rather than finding the path. |
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Dec 12 |
revised |
How do you do AI path following within a 2d physics engine like farseer/box2d? changed title to mean path following, not path finding |