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visits member for 1 year, 9 months
seen Jul 19 '12 at 6:53
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Nov
21
awarded  Popular Question
Nov
5
awarded  Notable Question
Nov
5
awarded  Popular Question
Oct
14
awarded  Popular Question
Aug
26
awarded  Yearling
May
8
awarded  Popular Question
Mar
19
accepted Easiest Way To Implement “Slow Motion” and variable game speed in XNA?
Mar
19
comment Easiest Way To Implement “Slow Motion” and variable game speed in XNA?
Yeah, you're right. I'll just have to stop using XNA's GameTime class everywhere and wrap it in my own to do this.
Mar
19
revised Easiest Way To Implement “Slow Motion” and variable game speed in XNA?
Edit to explain dependency on TotalGameTime
Mar
19
comment Easiest Way To Implement “Slow Motion” and variable game speed in XNA?
Thanks! The trick with XNA is that it has a time step like elapsedTime but it also has TotalGameTime which is the total time the game has been running. So I can mess with the time step as you have shown but the TotalGameTime will be wrong. I guess I'll probably have to just refactor to remove any dependencies on it.
Mar
19
asked Easiest Way To Implement “Slow Motion” and variable game speed in XNA?
Mar
5
awarded  Popular Question
Feb
10
comment 2D layerDepth not working XNA 4.0
:) I was gonna suggest that but then I thought "nahhhh"
Feb
10
revised Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use?
added 12 characters in body
Feb
10
asked Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use?
Feb
10
comment 2D layerDepth not working XNA 4.0
Only thing I can spot is are you missing GraphicsDevice.Clear(Color.CornflowerBlue); at the start of your Draw(). Otherwise your sort mode and layer values look fine to me. With sort mode set to BackToFront the smaller layer value should be on top which is what you seem to have done.
Jan
19
awarded  Nice Question
Dec
15
accepted How do you do AI path following within a 2d physics engine like farseer/box2d?
Dec
12
comment How do you do AI path following within a 2d physics engine like farseer/box2d?
:) I changed the title as well to clear things up. Definitely interested in path following rather than finding the path.
Dec
12
revised How do you do AI path following within a 2d physics engine like farseer/box2d?
changed title to mean path following, not path finding