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comment How to apply steering to a physics body correctly when using a physics engine?
Thanks Arthur, I'll give this a go! Looks good to me, just haven't done any physics in a while. What has me very confused is that all the popular steering libraries I've seen, take the (desiredVelocity - currentVelocity) and use it like its actually a force, not a change in velocity! They use it in F = ma as the F value. I don't get it!
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revised How to apply steering to a physics body correctly when using a physics engine?
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asked How to apply steering to a physics body correctly when using a physics engine?
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accepted Easiest Way To Implement “Slow Motion” and variable game speed in XNA?
Mar
19
comment Easiest Way To Implement “Slow Motion” and variable game speed in XNA?
Yeah, you're right. I'll just have to stop using XNA's GameTime class everywhere and wrap it in my own to do this.