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Sep
18
comment what are the specific Mathematics and physics concepts a programmer should know to develop a game engine?
In the past I would have recommended that you start with 2D games first if you want to develop 3D games. However, with the uprising of Architectures like XNA, I believe it is more fun to dive directly into 3D. Have you already taken a look at C#/XNA? Shouldn't be a problem given your programming background
Sep
17
comment Why do Pool.Default D3D volume textures take memory from my process?
This is indeed unexpected. I'm curious, are you preloading the texture at a later stage? Or simply using it completely empty?