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what are the specific Mathematics and physics concepts a programmer should know to develop a game engine?
In the past I would have recommended that you start with 2D games first if you want to develop 3D games. However, with the uprising of Architectures like XNA, I believe it is more fun to dive directly into 3D. Have you already taken a look at C#/XNA? Shouldn't be a problem given your programming background
Why do Pool.Default D3D volume textures take memory from my process?
This is indeed unexpected. I'm curious, are you preloading the texture at a later stage? Or simply using it completely empty?