471 reputation
36
bio website http://-
location Germany
age 27
visits member for 2 years, 11 months
seen Aug 17 '13 at 13:59

This should be fun!


May
20
awarded  Enlightened
May
20
awarded  Nice Answer
Aug
25
awarded  Yearling
Aug
25
awarded  Yearling
Sep
19
answered shadowing billboards
Sep
18
answered XNA 3rd Person Camera - pitch reverses when facing backwards?
Sep
18
comment what are the specific Mathematics and physics concepts a programmer should know to develop a game engine?
In the past I would have recommended that you start with 2D games first if you want to develop 3D games. However, with the uprising of Architectures like XNA, I believe it is more fun to dive directly into 3D. Have you already taken a look at C#/XNA? Shouldn't be a problem given your programming background
Sep
17
awarded  Autobiographer
Sep
17
comment Why do Pool.Default D3D volume textures take memory from my process?
This is indeed unexpected. I'm curious, are you preloading the texture at a later stage? Or simply using it completely empty?
Sep
17
answered Creating a Game Engine with a C++ Compiler?
Sep
17
awarded  Supporter
Sep
17
answered what are the specific Mathematics and physics concepts a programmer should know to develop a game engine?
Sep
17
answered How can I track a falling ball with a camera?
Sep
16
answered Where can I find some good 3D character artists?
Aug
26
revised GLSL woes involving texturing
added 151 characters in body
Aug
25
awarded  Teacher
Aug
25
awarded  Editor
Aug
25
awarded  Analytical
Aug
25
answered GLSL woes involving texturing
Aug
25
answered How do I show the current view from the viewport on my map?