| bio | website | youtube.com/… |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 9 months |
| seen | Apr 15 '12 at 13:21 | |
| stats | profile views | 23 |
I am a hobby programmer, I am a biologist, and I started with internet tutorial to approach the world of programming in python.
After a while I've also learned a bit of C++.
Here can be found the project I'm most proud of: Snake4d
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Mar 21 |
awarded | Notable Question |
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Jul 11 |
awarded | Popular Question |
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Jan 30 |
comment |
How to organize a game engine in C++? Is my use of inheritance a good idea? I've seen them after posting, and actually composition is a great idea! I have always fear to end up using c with classes instead of having a real c++ design! |
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Jan 30 |
awarded | Editor |
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Jan 30 |
revised |
How to organize a game engine in C++? Is my use of inheritance a good idea? Forgot to make Player inherit from the base class GlObject... |
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Jan 30 |
asked | How to organize a game engine in C++? Is my use of inheritance a good idea? |
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Dec 24 |
accepted | Binary operation for fast 3D game engine |
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Dec 24 |
awarded | Supporter |
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Dec 24 |
awarded | Commentator |
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Dec 24 |
comment |
Binary operation for fast 3D game engine have you considered the fact that if one use voxels, one already has a very large matrix? it would be to simply add one parameter... the 0,1 index if the matrix is occupied... |
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Dec 24 |
asked | Binary operation for fast 3D game engine |
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Oct 21 |
accepted | Vector fields and game engine |
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Oct 21 |
awarded | Scholar |
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Oct 21 |
accepted | Snake4d - a 4 spatial dimensional game |
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Sep 7 |
comment |
Vector fields and game engine thx for the answer, pretty explicative :D but, I think it could even reduce the number of operations needed, because let's say, before you calculate the vector field than you feed in all the vectors of the object in the field function and so you have the next step, instead of calculating the path of each particle, consequently total runs 2x number of object instead of an exponential increase (kd tree excluded). Did I made mistakes in my logic? |
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Sep 7 |
awarded | Student |
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Sep 7 |
asked | Vector fields and game engine |
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Aug 27 |
comment |
Snake4d - a 4 spatial dimensional game @chaosTechnician: thx for the answer! about the spatial dimension / time issue. Yes I know it, I will make a new video for the new version, where I avoid this metaphor. I found eusebeia.dyndns.org/4d/index.html this website, the only thing I don't do for now is an HSR of the 4d space. I heard about Miegakure, I don't like their representation because is not using the 4d perspective. |
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Aug 27 |
comment |
Snake4d - a 4 spatial dimensional game stackoverflow has an other opinion, but ok I'll update my questions :D |
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Aug 27 |
comment |
Snake4d - a 4 spatial dimensional game @bummzack: Stereoscopic version: youtube.com/watch?v=yTQIFVmx-1M |