Pella86
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 Sep 24 awarded Autobiographer Dec 16 awarded Nice Question Mar 21 awarded Notable Question Jul 11 awarded Popular Question Jan 30 comment How to organize a game engine in C++? Is my use of inheritance a good idea? I've seen them after posting, and actually composition is a great idea! I have always fear to end up using c with classes instead of having a real c++ design! Jan 30 awarded Editor Jan 30 revised How to organize a game engine in C++? Is my use of inheritance a good idea? Forgot to make Player inherit from the base class GlObject... Jan 30 asked How to organize a game engine in C++? Is my use of inheritance a good idea? Dec 24 accepted Binary operation for fast 3D game engine Dec 24 awarded Supporter Dec 24 awarded Commentator Dec 24 comment Binary operation for fast 3D game engine have you considered the fact that if one use voxels, one already has a very large matrix? it would be to simply add one parameter... the 0,1 index if the matrix is occupied... Dec 24 asked Binary operation for fast 3D game engine Oct 21 accepted Vector fields and game engine Oct 21 awarded Scholar Oct 21 accepted Snake4d - a 4 spatial dimensional game Sep 7 comment Vector fields and game engine thx for the answer, pretty explicative :D but, I think it could even reduce the number of operations needed, because let's say, before you calculate the vector field than you feed in all the vectors of the object in the field function and so you have the next step, instead of calculating the path of each particle, consequently total runs 2x number of object instead of an exponential increase (kd tree excluded). Did I made mistakes in my logic? Sep 7 awarded Student Sep 7 asked Vector fields and game engine Aug 27 comment Snake4d - a 4 spatial dimensional game @chaosTechnician: thx for the answer! about the spatial dimension / time issue. Yes I know it, I will make a new video for the new version, where I avoid this metaphor. I found eusebeia.dyndns.org/4d/index.html this website, the only thing I don't do for now is an HSR of the 4d space. I heard about Miegakure, I don't like their representation because is not using the 4d perspective.