344 reputation
110
bio website
location Germany
age 42
visits member for 2 years, 11 months
seen Jul 10 at 13:55

Software Engineer. Mostly Java atm.


Jul
2
awarded  Curious
Jun
21
comment How can I encourage players to “talk to” to each other in team-based games?
@vaxquis I think your view is biased; if you don't like talking in games, that's fine, but that is your personal preference (even if it is a widespread one), not a generally applicable game design cornerstone. There is more then one "kind" of player, and one "kind" of game. Some games simply require players to exchange information to progress; that doesn't make the game a bad game, that just means the game is targeting a more specific "player niche", which is a perfectly fine strategy for an indie game. Just think of all the "real world" games that involve *only talking"...
Jun
20
comment How can I encourage players to “talk to” to each other in team-based games?
While this overlaps some other answers, I think #3 is a new idea. Thanks.
Jun
20
awarded  Popular Question
Jun
19
accepted How can I encourage players to “talk to” to each other in team-based games?
Jun
19
comment How can I encourage players to “talk to” to each other in team-based games?
@Bobson You can't prevent anyone from arguing, if they want to. What I meant was that I'd prefer ideas/mechanics the encourage positive/friendly discussions, rather then just arguing/taunting.
Jun
19
comment How can I encourage players to “talk to” to each other in team-based games?
That sounds like a great idea! :)
Jun
19
awarded  Nice Question
Jun
19
comment How can I encourage players to “talk to” to each other in team-based games?
Lots of good points. "Consider how close you feel to colleagues at college/work." This made me laugh. Although I'll note that some office teamwork feels a lot like team-based FPS, for example, when you deployed a new version of your server-application on a cluster, and it fails to work, thereby locking out all your users. In that scenario, everyone present starts scrambling to find the bug(s) (this happens to me about every other month...).
Jun
19
comment How can I encourage players to “talk to” to each other in team-based games?
Good point about FPS; being able to react instantly to events basically prevents you from "talking a lot" (unless the talking would be voice-chat rather then text-chat). In other words, my goal conflicts heavily with certain real-time game types.
Jun
19
asked How can I encourage players to “talk to” to each other in team-based games?
Jul
25
awarded  Popular Question
May
12
comment 3D Sandbox game: Detecting when a block is no longer attached to the ground
OK, that other question is basically the same thing. I'm not quite sure if the accepted solution fits my need, as in my case the world is infinite, but it still does make my question a duplicate.
May
11
revised 3D Sandbox game: Detecting when a block is no longer attached to the ground
Found "analogy" to the problem
May
11
asked 3D Sandbox game: Detecting when a block is no longer attached to the ground
Sep
18
awarded  Nice Question
Sep
16
awarded  Yearling
Sep
16
accepted How could you model “scent trails” in a game?
Sep
15
asked How could you model “scent trails” in a game?
Jun
4
accepted What are the possible options for AI path-finding etc when the world is “partitionned”?