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seen Sep 17 '13 at 4:47

Hobbyist learning C#, ASP.NET, XNA and HTML/CSS/JavaScript...


Sep
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awarded  Autobiographer
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awarded  Popular Question
Jan
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awarded  Self-Learner
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awarded  Yearling
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awarded  Nice Question
Sep
30
accepted How to write AI bots that can autoplay a shoot 'em up game?
Sep
29
revised How to write AI bots that can autoplay a shoot 'em up game?
added 12 characters in body
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29
revised How to write AI bots that can autoplay a shoot 'em up game?
added 99 characters in body
Sep
29
answered is it possible to use c# GUI toolbox in an XNA app?
Sep
29
asked How to write AI bots that can autoplay a shoot 'em up game?
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awarded  Supporter
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awarded  Scholar
Aug
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accepted Is there a tool to help quickly define animation frames from non-uniform size sprite sheets?
Aug
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comment Is there a tool to help quickly define animation frames from non-uniform size sprite sheets?
Ah I see, that's very good thinking! I've never thought about this use before, and this opens up a lot more possiblities. Keep up the great work :)
Aug
26
comment Is there a tool to help quickly define animation frames from non-uniform size sprite sheets?
@Sam Hi, darkFunction Editor is very stable and responsive compared to Sprite Vortex, and a bit more powerful too (I like the combiner feature!). Although a couple of things I miss is the auto-detection with one button when defining frames, and the ability to drag a list item on the tree view. In animation editor, it would be great if by clicking "add to frame", it can add to a new animation cell by default, without the need to create and select the cell first. Anyhow it's a great tool, thanks for the hard work!
Aug
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awarded  Teacher
Aug
24
answered Is there a tool to help quickly define animation frames from non-uniform size sprite sheets?
Aug
24
revised Is there a tool to help quickly define animation frames from non-uniform size sprite sheets?
deleted 884 characters in body
Aug
24
comment Is there a tool to help quickly define animation frames from non-uniform size sprite sheets?
They are not exactly what I wanted though, they have their own "catch" when it comes to the approaches. But you are right I should move them to an answer.
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awarded  Editor