| bio | website | |
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| location | ||
| age | 93 | |
| visits | member for | 1 year, 10 months |
| seen | Dec 8 '11 at 14:36 | |
| stats | profile views | 8 |
Hobbyist learning C#, ASP.NET, XNA and HTML/CSS/JavaScript...
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Oct 4 |
awarded | Yearling |
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Jan 11 |
awarded | Nice Question |
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Sep 30 |
accepted | How to write AI bots that can autoplay a shoot 'em up game? |
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Sep 29 |
revised |
How to write AI bots that can autoplay a shoot 'em up game? added 12 characters in body |
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Sep 29 |
revised |
How to write AI bots that can autoplay a shoot 'em up game? added 99 characters in body |
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Sep 29 |
answered | is it possible to use c# GUI toolbox in an XNA app? |
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Sep 29 |
asked | How to write AI bots that can autoplay a shoot 'em up game? |
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Aug 26 |
awarded | Supporter |
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Aug 26 |
awarded | Scholar |
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Aug 26 |
accepted | Is there a tool to help quickly define animation frames from non-uniform size sprite sheets? |
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Aug 26 |
comment |
Is there a tool to help quickly define animation frames from non-uniform size sprite sheets? Ah I see, that's very good thinking! I've never thought about this use before, and this opens up a lot more possiblities. Keep up the great work :) |
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Aug 26 |
comment |
Is there a tool to help quickly define animation frames from non-uniform size sprite sheets? @Sam Hi, darkFunction Editor is very stable and responsive compared to Sprite Vortex, and a bit more powerful too (I like the combiner feature!). Although a couple of things I miss is the auto-detection with one button when defining frames, and the ability to drag a list item on the tree view. In animation editor, it would be great if by clicking "add to frame", it can add to a new animation cell by default, without the need to create and select the cell first. Anyhow it's a great tool, thanks for the hard work! |
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Aug 24 |
awarded | Teacher |
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Aug 24 |
answered | Is there a tool to help quickly define animation frames from non-uniform size sprite sheets? |
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Aug 24 |
revised |
Is there a tool to help quickly define animation frames from non-uniform size sprite sheets? deleted 884 characters in body |
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Aug 24 |
comment |
Is there a tool to help quickly define animation frames from non-uniform size sprite sheets? They are not exactly what I wanted though, they have their own "catch" when it comes to the approaches. But you are right I should move them to an answer. |
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Aug 23 |
awarded | Editor |
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Aug 23 |
revised |
Is there a tool to help quickly define animation frames from non-uniform size sprite sheets? added 434 characters in body |
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Aug 22 |
awarded | Student |
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Aug 22 |
asked | Is there a tool to help quickly define animation frames from non-uniform size sprite sheets? |