5,276 reputation
11638
bio website jcpmcdonald.com
location Canada
age 30
visits member for 3 years
seen 8 hours ago

C#, XNA, HTML5, CSS3, jQuery, AngularJS. Stuff I have made and am working on:

All about me: Blog/website, twitter, jcpmcdonald+se@gmail.com


Aug
19
awarded  Yearling
Jul
24
awarded  Benefactor
Jul
24
accepted Grow first, Ads later for mobile games?
Jul
24
revised Grow first, Ads later for mobile games?
Removing the introduction
Jul
22
awarded  Nice Question
Jul
21
comment Grow first, Ads later for mobile games?
Do you have a reference to back up the "20 day" stat?
Jul
17
revised Grow first, Ads later for mobile games?
Expanding the question slightly
Jul
17
awarded  Promoter
Jul
16
awarded  Curious
Jul
15
asked Grow first, Ads later for mobile games?
Jul
14
revised Player fatigue for tablets?
Updating the link to refer to the paper in question instead of a google search for the paper
Jul
12
reviewed Approve suggested edit on Can I take a finished game based on a licence to the holding company?
Jul
12
reviewed Edit suggested edit on Creating a seamless open world 2d game map
Jul
12
revised Creating a seamless open world 2d game map
Active voice, more direct
Jul
12
reviewed Approve suggested edit on How can I name and organize resources at design time?
Jun
23
reviewed Approve suggested edit on gl_ClipDistance[] not working
Jun
4
reviewed Approve suggested edit on Polygons vs sprites rendering performance in Unity for windows phone 8
May
30
reviewed Approve suggested edit on Unity3D : Retry Menu (Scene Management)
May
25
comment Most efficient way to implement delta time
Highly related: Fixed time step vs Variable time step
May
24
answered Textures have lines between them when zoomed out