5,433 reputation
11639
bio website jcpmcdonald.com
location Canada
age 30
visits member for 3 years, 4 months
seen Dec 8 at 21:17

C#, XNA, HTML5, CSS3, jQuery, AngularJS. Stuff I have made and am working on:

All about me: Blog/website, twitter, jcpmcdonald+se@gmail.com


Dec
3
reviewed Approve 2D HLSL World position
Dec
3
reviewed Reject Profiling my LibGDX game
Nov
3
answered Stock Game Ranking System
Nov
3
reviewed Approve How can I stop Substance's runtime texture caching?
Nov
2
revised Stock Game Ranking System
Removed unnecessary intro
Nov
2
reviewed Approve Should actors in a game be responsible for drawing themselves?
Nov
2
reviewed Edit Loading Textures in Background Cocos2d Objective C loading CCScene
Nov
2
revised Loading Textures in Background Cocos2d Objective C loading CCScene
Fixed grammar
Oct
14
answered Incrase framerate in XNA
Oct
2
accepted Detecting mouse clicks in Unity UI Beta
Oct
2
comment Detecting mouse clicks in Unity UI Beta
Here's a gif: i.imgur.com/QUpYem1.gif The whole HUD moves in the opposite direction of the camera briefly, then slowly recovers.
Oct
2
comment Detecting mouse clicks in Unity UI Beta
Hmm, something weird happens when I change the UI Canvas to Screen Space - Camera: The UI bobs around when the camera moves
Oct
2
answered Detecting mouse clicks in Unity UI Beta
Oct
2
revised Detecting mouse clicks in Unity UI Beta
added 85 characters in body
Oct
2
asked Detecting mouse clicks in Unity UI Beta
Sep
30
awarded  Explainer
Sep
23
reviewed Approve Is it possible to make windows games using Havok's Project Anarchy?
Sep
13
revised Pair collision detection on quadtree
Adding a quadtree tag
Sep
7
reviewed Approve Graphic/Animation tools and workflow for iPhone/iOS game development
Sep
3
comment Bounding boxes in octrees
@davidvanbrink, That is correct. Any object that spans the origin cannot be stuffed into a child quad/oct and is involved in every collision check. You'd hope that edge case would be rare though. (pun intended)