| bio | website | jcpmcdonald.com |
|---|---|---|
| location | Canada | |
| age | 29 | |
| visits | member for | 1 year, 9 months |
| seen | 2 mins ago | |
| stats | profile views | 391 |
I work on a verity of hobby projects, recently focusing on Asteroid Outpost (AO), an open-source 2D tower strategy game written using the XNA framework (C#), Awesomium WebUI, HTML + CSS3 + jQuery, and a component-based system.
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6h |
comment |
Is the blender game engine suitable for making a fully fledged 3d game? I think you can delete the question yourself, but it's better to let the community close it and leave the closed question here. |
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10h |
comment |
Is the blender game engine suitable for making a fully fledged 3d game? "Which technology should I use" questions are considered not-constructive here because there is no "right" answer. Look up some example games written in Blender to see if it's right for you. Read the FAQ for more info. |
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1d |
answered | center point of a text? |
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1d |
comment |
Question about the recommended programs and books Welcome to GameDev! I love your enthusiasm, but discussion oriented questions like this aren't well suited to StackEchange's Q&A format. |
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2d |
reviewed | Approve suggested edit on Android TCG structural design |
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2d |
revised |
Java - Best Implementation KeyListener For Games Removing the greeting & most of the sign-off. |
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May 22 |
comment |
Is there a JavaScript library, or any library, for cooperative pathfinding? Have you tried google? |
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May 21 |
revised |
How to design a GUI / controls system classes added 41 characters in body |
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May 21 |
answered | How to design a GUI / controls system classes |
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May 20 |
comment |
Questions about the details of implementing a component-based entity system I think Byte56's answer to this question covers it. |
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May 20 |
awarded | Favorite Question |
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May 19 |
comment |
How can I mod the original The Sims? This isn't really on topic here, sorry. |
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May 19 |
comment |
What's the proper way to check if an Entity is on top of a surface? What you're looking for is Spatial Hashing, and although you're (probably) asking about 2D, 3D stuff works the same way: gamedev.stackexchange.com/questions/16714/… |
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May 17 |
reviewed | Approve suggested edit on How to Fix Choppy Movement |
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May 17 |
comment |
Best practices when coding a TD I think you're too concerned with micro-optimizing. Sin, Cos, and Sqrt aren't functions to be afraid of. If the use of these causes a slow down, you've likely got larger issues. "We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil" - Donald Knuth |
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May 17 |
revised |
How to Fix Choppy Movement Changing the title to a question |
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May 17 |
comment |
How to Fix Choppy Movement Using float instead of int for your x, y, and speed variables can't hurt. |
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May 16 |
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How to prevent the “Too awesome to use” syndrome This method may cater itself to more casual players/games, and to those where cues don't feel out of place. For example: StarCraft II provides a bunch of in-game cues for things that are going on, although they also don't have consumables. If they did have consumable weapons, however; I don't think cue(s) at decent times to use the weapon would be out of place. |
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May 16 |
awarded | Nice Answer |
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May 15 |
answered | How to prevent the “Too awesome to use” syndrome |