5,423 reputation
11639
bio website jcpmcdonald.com
location Canada
age 30
visits member for 3 years, 3 months
seen 15 hours ago

C#, XNA, HTML5, CSS3, jQuery, AngularJS. Stuff I have made and am working on:

All about me: Blog/website, twitter, jcpmcdonald+se@gmail.com


Nov
3
answered Stock Game Ranking System
Nov
3
reviewed Approve suggested edit on Is there a way to stop caching textures at runtime?
Nov
2
revised Stock Game Ranking System
Removed unnecessary intro
Nov
2
reviewed Approve suggested edit on Should actors in a game be responsible for drawing themselves?
Nov
2
reviewed Edit suggested edit on Loading Textures in Background Cocos2d Objective C loading CCScene
Nov
2
revised Loading Textures in Background Cocos2d Objective C loading CCScene
Fixed grammar
Oct
14
answered Incrase framerate in XNA
Oct
2
accepted Detecting mouse clicks in Unity UI Beta
Oct
2
comment Detecting mouse clicks in Unity UI Beta
Here's a gif: i.imgur.com/QUpYem1.gif The whole HUD moves in the opposite direction of the camera briefly, then slowly recovers.
Oct
2
comment Detecting mouse clicks in Unity UI Beta
Hmm, something weird happens when I change the UI Canvas to Screen Space - Camera: The UI bobs around when the camera moves
Oct
2
answered Detecting mouse clicks in Unity UI Beta
Oct
2
revised Detecting mouse clicks in Unity UI Beta
added 85 characters in body
Oct
2
asked Detecting mouse clicks in Unity UI Beta
Sep
30
awarded  Explainer
Sep
23
reviewed Approve suggested edit on Is it possible to make windows games using Havok's Project Anarchy?
Sep
13
revised Pair collision detection on quadtree
Adding a quadtree tag
Sep
7
reviewed Approve suggested edit on Graphic/Animation tools and workflow for iPhone/iOS game development
Sep
3
comment Bounding boxes in octrees
@davidvanbrink, That is correct. Any object that spans the origin cannot be stuffed into a child quad/oct and is involved in every collision check. You'd hope that edge case would be rare though. (pun intended)
Aug
19
awarded  Yearling
Jul
24
awarded  Benefactor