5,568 reputation
11741
bio website jcpmcdonald.com
location Canada
age 31
visits member for 3 years, 10 months
seen Jun 23 at 1:31

C#, XNA, HTML5, CSS3, jQuery, AngularJS. Stuff I have made and am working on:

All about me: Blog/website, twitter, jcpmcdonald+se@gmail.com, and proud owner of needsmorejquery.com


May
22
revised Torus World Collision Dection
Changed the title to better describe the problem
May
22
answered Torus World Collision Dection
May
7
comment Rectangles clear each other when moving on canvas
Thanks, I mentioned that in my comment, but I have updated my answer
May
7
revised Rectangles clear each other when moving on canvas
On Screen!
May
7
comment Rectangles clear each other when moving on canvas
It seems inefficient to draw everything all the time, but graphics cards are really good at what they do and most per-processing that we think is speeding things up is actually just getting in the GPU's way. I don't know enough about it to describe it well, but I know that GPUs to a lot of optimizing to figure out how to efficiently draw the given scene. Basically: you just just draw everything (on screen) all the time.
May
7
answered Rectangles clear each other when moving on canvas
May
3
answered Basic multiplayer matchmaking implementation
May
3
comment Basic multiplayer matchmaking implementation
Where/who will host the game once the match has begun?
Apr
30
reviewed Approve UDK: Playing two audio tracks simultaneously
Apr
13
reviewed Approve Is sidescroller movement just offsetting the background?, MonoGame/XNA
Feb
23
awarded  Enlightened
Feb
23
awarded  Nice Answer
Feb
11
awarded  Popular Question
Dec
3
reviewed Approve 2D HLSL World position
Dec
3
reviewed Reject Profiling my LibGDX game
Nov
3
answered Stock Game Ranking System
Nov
3
reviewed Approve How can I stop Substance's runtime texture caching?
Nov
2
revised Stock Game Ranking System
Removed unnecessary intro
Nov
2
reviewed Approve Should actors in a game be responsible for drawing themselves?
Nov
2
reviewed Edit Loading Textures in Background Cocos2d Objective C loading CCScene