| bio | website | |
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| age | ||
| visits | member for | 1 year, 9 months |
| seen | Apr 25 at 18:05 | |
| stats | profile views | 7 |
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Jun 4 |
awarded | Supporter |
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May 31 |
answered | Where can I pay artists to make models for my game? |
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Sep 21 |
awarded | Teacher |
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Sep 20 |
awarded | Tumbleweed |
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Sep 16 |
comment |
D3D11 - Setting multiple ID3D11SamplerStates for the pixel shader stage once and leaving them be If you don't mind, could you please mark the question as solved if my answer satisfied you ? Thank you. |
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Sep 15 |
comment |
D3D11 - Setting multiple ID3D11SamplerStates for the pixel shader stage once and leaving them be That's because under DX9 each sampler was bound to exactly one texture. At least that's what I concluded after bashing my head for days wondering why my textures would display on the wrong sampler ! |
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Sep 14 |
answered | D3D11 - Setting multiple ID3D11SamplerStates for the pixel shader stage once and leaving them be |