146 reputation
2
bio website gnomicstudios.com
location
age
visits member for 3 years, 7 months
seen Mar 19 at 2:29

Feb
26
comment Vector2 to 3D world coordinates
Alright, I'm outa ideas. In any case, you should really not bother with Unprojecting pixel positions. Follow nkast's instructions here: community.monogame.net/t/vector2-to-3d-world-coordinates/2008/…
Feb
26
comment Vector2 to 3D world coordinates
Sounds strange. Perhaps just use effect.World = matrix.CreateTranslation(modelPosition);
Feb
24
answered Spritebatch not working in winforms
Feb
24
comment SpriteBatch passing textures to GPU
I can confirm what ClassicThunder says. GPUs and their drivers are optimised to avoid passing data between CPU and GPU. When setting textures you will be just setting a reference and the actual graphics resources will only be evicted from the GPU memory when it starts to run low. That said, I'm not sure exactly what "Memory controller load" in GPU-Z is referring to. Googling the term brings up a lot of results which seem to indicate problems specific to some NVidia cards and driver versions.
Feb
24
answered Vector2 to 3D world coordinates
Jul
13
comment Any easier way to add networking to an XNA game?
There is also FalconUDP as an alternative to Lidgren: github.com/markmnl/MonoGame/tree/falconudp which has a MonoGame implementation of Xna Net based on github.com/markmnl/FalconUDP. This was written from scratch for our game Square Heroes: steamcommunity.com/sharedfiles/filedetails/?id=271873924 and all I can say is that it is AWESOME. The implementation in the MonoGame fork above is not the latest and greatest so please contact us if you're interested in using it.
Oct
15
awarded  Teacher
Oct
14
awarded  Supporter
Oct
14
answered windows phone 7 apps marketplace paid to free