| bio | website | boardspace.net |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 9 months |
| seen | May 13 at 23:56 | |
| stats | profile views | 12 |
I develop games for fun.
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Sep 4 |
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Model View Control Issue: Null Pointer Initialization Question Any time you have one process looking at data that another process is changing, it's very hard to imagine all the ways it can go wrong. The best solution is to just don't do it. The second best solition is to use synchronization primitives to be sure that only one can run at once. |
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Jul 28 |
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How to get a game popular without a publisher? If your game is insanely wonderful, you can self publish and wait for the money to roll in. Don't hold your breath. Otherwise, it's unlikely any publisher will be interested either. Welcome to the real world. |
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Jul 13 |
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Missing triangles in model if you think triangle "a" is completely hidden by triangle "b", you don't need to render "a". Under some assumptions about how a triangle mesh is formed, if the corners of the triangle are invisible then so is the rest of the triangle. |
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Jun 17 |
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Effectively implementing a game view using java I mean you need a bunch of smaller images that you only load as needed, and use them to assemble the desired picture at screen resulution. Typically these are also present in a hierarchy of prescaled sizes. Another common technique is to construct an infinitely large map on the fly, from a small number of componnets which are designed to fit together. |