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visits member for 3 years, 3 months
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I develop games for fun.


Nov
20
answered Implementing monte-carlo tree search in a tile based game with units
Nov
17
answered How do you move a sprite in sub-pixel increments?
Nov
12
comment Achieving 1 pixel outline around sprites which changes colour depending on the background?
depending on the hardware being used. Classic video games, which this example seems to be an example, used only 8 or even 4 bits per pixel, with a color map to determine the color you see. In that environment, "transparent" colors are not available - everything is done by manipulating the pixel values and color maps.
Nov
12
comment Achieving 1 pixel outline around sprites which changes colour depending on the background?
It looks to me like this is just a simple hard coded loop, and the colors of the border are a hard coded part of the sprite animation.
Nov
7
answered How do I make sure my tic-tac-toe AI always plays to a draw?
Nov
6
answered Algorithm/ Logic of identifying a circle in Go game
Nov
1
answered Static evaluation function for Checkers using Minimax
Oct
29
comment Finding next AI move using MinMax algorithm for Checkers
You need to erase notions of red and black from your mind, they'll just confuse you. Current player tries all possible moves, and returns the one with the best value. Usually the object representing that move will contain other things, such as the value, and the best continuation move.
Oct
28
answered Finding next AI move using MinMax algorithm for Checkers
Oct
27
comment What kind of AI for a complex board game [Summoner Wars]
Read up on MCTS. Do play randomly, but 100,000 random games will give a pretty good idea what the best move is.
Oct
27
comment What kind of AI for a complex board game [Summoner Wars]
Replace all the cards which you don't know the value of with another card from the set of possible values. Change the seed of the random number sequence so you get a new and different sequence of rolls on each simulated game. You do not need to simulate all the way to the end, just to a point where you want to stop, and use any reasonable proxy for "winner" at that point.
Oct
27
revised What kind of AI for a complex board game [Summoner Wars]
added 188 characters in body
Oct
27
answered What kind of AI for a complex board game [Summoner Wars]
Sep
24
awarded  Autobiographer
Aug
28
comment How would one approach developing an AI for a trading card game
If the questioner doesn't know what UCT is, that's what google is for.
Aug
15
awarded  Yearling
Feb
5
comment How can I effectively manage a hobby game project?
@pip you do realize you're reading an old Q&A and commenting on it?
Feb
3
answered How can I effectively manage a hobby game project?
Dec
24
awarded  Commentator
Dec
24
comment Why are radians preferred over degrees in game development?
Of course the actual rotation requires irrational numbers, but tracking the desired angle of rotation should be done with some form of rational which is free of rounding errors. Claiming "it shouldn't be much of a problem" is the first hand-wave on the way to a disaster.