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May
12
comment MMOFPS Choosing protocol for high-traffic network (UDP or TCP)?
Pretty much. Just remember that, as the other answers have noted, there are a lot of things you'll need to handle yourself if you use UDP that TCP would handle for you, like numbering (or timestamping) your packets so that you can tell which one was sent first. You'll also very likely want to combine multiple messages into one packet to improve performance, but then you need to worry about not exceeding the maximum packet size (MTU) for the user's connection.
May
12
answered MMOFPS Choosing protocol for high-traffic network (UDP or TCP)?
May
10
awarded  Nice Answer
May
4
answered Implementing vector based movement in a 2d environment
Apr
28
answered how to detect when a character is walking on an item in java
Apr
27
comment Simulated Economic Factors Based on Supply and Demand in MMO Resource Trading Game
Note that the arithmetic average is only right if the pricing is linear. For more details, see my answer.
Apr
27
answered Simulated Economic Factors Based on Supply and Demand in MMO Resource Trading Game
Apr
22
answered A Simple Method To Create Island Map Mask
Apr
9
comment Why is 90° horz / 60° vert the default FPS Field of View?
Indeed, the false perspective induced by an artificially wide field of view is completely unnatural, and I personally often find the distortion it creates stressful and annoying. But it's still infinitely preferable to trying to view everything through a 20°-30° peephole, which is about what "realistic" perspective on a typical single monitor would imply. Talk about tunnel vision!
Apr
1
comment Flowfield density conversion
Right, there doesn't appear to be any "radius" in the formulas you quoted that could enter into those calculations.
Apr
1
revised Flowfield density conversion
added 645 characters in body
Apr
1
comment Flowfield density conversion
@sharvey: Because in the picture, the agent is below and to the left of the center of the cell it is in.
Mar
31
awarded  Civic Duty
Mar
31
answered Flowfield density conversion
Mar
25
comment Is there a way to make a dynamic world such as a MMORPG horizontally scalable?
@Dokkat: It might be possible to have some kind of "soft areas" where you have each server mainly handling players in a particular part of the game world, but have them transparently hand over the player to another server if they stray too far from their original server's region. You'd just need to make sure the handover is smooth enough that players don't really notice it. You could even try to use some fancy adaptive techniques to keep clusters of interacting players on the same server, even if they happen to be just on a region boundary.
Mar
24
comment How do I programmatically remove an image's background color?
It might help if you included a picture of your actual sprite, and some hint of how you want it to look like in the game (and maybe an example of what goes wrong when you try to remove the background in Photoshop).
Mar
24
answered Is there a way to make a dynamic world such as a MMORPG horizontally scalable?
Mar
3
revised How can I change the acceleration of an object to arrive at a particular time?
oops, missed the part where you wrote that you don't know the original arrival time
Mar
3
revised How can I change the acceleration of an object to arrive at a particular time?
oops, missed the part where you wrote that you don't know the original arrival time
Mar
3
answered How can I change the acceleration of an object to arrive at a particular time?