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 Yearling
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2h
revised Bone pivot mirroring problem in 3dmax
reupload images from imageshack to stack.imgur before they get replaced by ads; see http://meta.stackexchange.com/q/263771
2h
revised Creating a 3D text mesh from a 2D glyph
reupload image from imageshack to stack.imgur before it gets replaced by ads; see http://meta.stackexchange.com/q/263771
4h
revised Drawing 2D Images “3D-Like”
reupload image from imageshack to stack.imgur before it gets replaced by ads; see http://meta.stackexchange.com/q/263771
4h
revised Get intersected volume of two planes in 3D
reupload image from imageshack to stack.imgur before it gets replaced by ads; see http://meta.stackexchange.com/q/263771
4h
revised Generating mipmaps for volume texture
reupload image from imageshack to stack.imgur before it gets replaced by ads; see http://meta.stackexchange.com/q/263771
4h
revised Scaling 3D furniture while keeping the thickness constant
reupload image from imageshack to stack.imgur before it gets replaced by ads; see http://meta.stackexchange.com/q/263771; better title; misc. copyedits
4h
revised Changing orientation by applying torques
replace broken ImageShack image with a plot from Wolfram Alpha
5h
revised Arrays for a heightmap tile-based map
replace broken ImageShack image with a redrawn illustration; misc. copyedits
5h
comment Why do meshes show up as bones in the Model class?
Alas, without the missing images, it's pretty much impossible to tell what this question is asking about.
6h
revised How to handle game states for a single-player / multiplayer game?
remove broken ImageShack image (and orphaned supporting text), reword title to avoid "1/2-player"
6h
revised Circular Bullet Spread not Even
remove broken ImageShack image
6h
revised How would you handle different aspect ratios in a 2d platformer?
remove broken ImageShack image, tidy up list formatting, misc. copyedits
Aug
25
reviewed Close How can I make an AI notice that objects have been added or removed from their environment?
Aug
25
reviewed Approve Java slick 2D error update
Aug
17
revised How to Effectively Create Bullet Patterns
reupload image from imageshack to stack.imgur before it gets replaced by ads; see http://meta.stackexchange.com/q/263771
Aug
17
comment Why do meshes show up as bones in the Model class?
ImageShack seems to have deleted your images and replaced them with ad banners. If you can, please reupload the images (or something equivalent) using the image upload button in the editor toolbar (which will upload them to Stack Exchange's imgur account).
Aug
17
revised Modifier System C#
recover broken imageshack image from source article
Aug
17
revised How to implement behavior in a component-based game architecture?
reupload image from imageshack to stack.imgur before it gets replaced by ads; see http://meta.stackexchange.com/q/263771
Aug
15
awarded  Yearling
Aug
9
comment How can I implement gravity?
@Fabio: Not really. What we're doing is applying the full force once, then recalculating the force at the new location (and time and velocity), and adjusting the velocity change by half of the difference between the new and the old force. Thus, the total change in velocity is, in effect, the average of the new and the old force (divided by mass). Here's a diagram that might (maybe) make it a bit clearer.