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May
2
comment How can I scale a subset of my game view during rendering?
I think what you're looking for is frame buffer. opengl.org/wiki/Framebuffer_Object
Mar
6
comment MMO Proxy Server
I failed to mention this but, I have a prototype client (no final art assets) and a functioning game server that handles the NPCs. Current communication between game client and server is via UDP with no proxy. So your saying a not to have a proxy, and have communications via TCP. From what I've read UDP is standard for realtime games. Well interesting. I'll have to try out TCP and do some benchmarks. Thanks.
Jan
5
comment MMO Collision detection
I just found this, it adds to David's answer: gamedev.stackexchange.com/questions/3884/…