| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 9 months |
| seen | May 12 at 15:39 | |
| stats | profile views | 4 |
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May 8 |
awarded | Critic |
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Aug 16 |
comment |
Jitter during wall collisions with Bullet Physics: contact/penetration tolerance? 1 unit corresponds to 1 meter. |
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Aug 16 |
comment |
Jitter during wall collisions with Bullet Physics: contact/penetration tolerance? If you're talking about the scale of my 3D models (and therefore collision boxes/shapes), then they're all 1. |
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Jun 2 |
awarded | Citizen Patrol |
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May 2 |
comment |
Jitter during wall collisions with Bullet Physics: contact/penetration tolerance? I'll definitely keep in mind this notion of 'sleep mode' in the future. I should also check my normals, maybe I have double-sided polygons? |
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May 1 |
revised |
Jitter during wall collisions with Bullet Physics: contact/penetration tolerance? btKinematicCharacterController is at fault. |
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May 1 |
comment |
Jitter during wall collisions with Bullet Physics: contact/penetration tolerance? After more investigation, it appears that dynamic objects behave well. My problem comes from the btKinematicCharacterController that I use for moving my character ; that stuff is totally bugged, according to the whole Internet. |
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Apr 30 |
awarded | Student |
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Apr 30 |
awarded | Editor |
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Apr 30 |
revised |
Jitter during wall collisions with Bullet Physics: contact/penetration tolerance? Illustrated with logs, and experimented with setMargin. |
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Apr 30 |
asked | Jitter during wall collisions with Bullet Physics: contact/penetration tolerance? |
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Mar 27 |
awarded | Supporter |