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visits member for 2 years, 8 months
seen Nov 5 '13 at 13:56

May
8
awarded  Critic
Aug
16
comment Jitter during wall collisions with Bullet Physics: contact/penetration tolerance?
1 unit corresponds to 1 meter.
Aug
16
comment Jitter during wall collisions with Bullet Physics: contact/penetration tolerance?
If you're talking about the scale of my 3D models (and therefore collision boxes/shapes), then they're all 1.
Jun
2
awarded  Citizen Patrol
May
2
comment Jitter during wall collisions with Bullet Physics: contact/penetration tolerance?
I'll definitely keep in mind this notion of 'sleep mode' in the future. I should also check my normals, maybe I have double-sided polygons?
May
1
revised Jitter during wall collisions with Bullet Physics: contact/penetration tolerance?
btKinematicCharacterController is at fault.
May
1
comment Jitter during wall collisions with Bullet Physics: contact/penetration tolerance?
After more investigation, it appears that dynamic objects behave well. My problem comes from the btKinematicCharacterController that I use for moving my character ; that stuff is totally bugged, according to the whole Internet.
Apr
30
awarded  Student
Apr
30
awarded  Editor
Apr
30
revised Jitter during wall collisions with Bullet Physics: contact/penetration tolerance?
Illustrated with logs, and experimented with setMargin.
Apr
30
asked Jitter during wall collisions with Bullet Physics: contact/penetration tolerance?
Mar
27
awarded  Supporter