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visits member for 4 years
seen Aug 5 '13 at 21:02

Feb
28
comment How to design a replay system
Do you have a source on how braid did its rewinding?
Feb
28
comment How to design a replay system
Anyone who thinks that floating point arithmetic is reliably deterministic across operating systems, architectures, or compilers should do some research on the problems that come up in practice: gafferongames.com/networking-for-game-programmers/…
Aug
3
awarded  Teacher
Aug
2
answered How to handle Multiple-accounts creation and cheating?
Jul
22
comment Have any video game designs used non-uniform random numbers in interesting ways?
even warcraft 3 uses dice-based damage, most of the damages in the scenario editor use the formula "X+YdZ"
Jul
22
comment How to determine the amount of experience needed for leveling up
It's important to consider the XP that you get per encounter, as well, since that's going to play an equally important role in how long it takes to level.
Jul
22
comment Recommended 2D Game Engine for prototyping
You might want to mention that although it's in a high-level language, as a game framework it's still fairly low-level.
Jul
21
comment What things should an indie game developer never do?
I would probably phrase that "Never steal code, period!"
Jul
15
awarded  Supporter