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Feb 28 |
comment |
How to design a replay system Do you have a source on how braid did its rewinding? |
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Feb 28 |
comment |
How to design a replay system Anyone who thinks that floating point arithmetic is reliably deterministic across operating systems, architectures, or compilers should do some research on the problems that come up in practice: gafferongames.com/networking-for-game-programmers/… |
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Aug 3 |
awarded | Teacher |
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Aug 2 |
answered | How to handle Multiple-accounts creation and cheating? |
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Jul 22 |
comment |
Have any video game designs used non-uniform random numbers in interesting ways? even warcraft 3 uses dice-based damage, most of the damages in the scenario editor use the formula "X+YdZ" |
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Jul 22 |
comment |
How to determine the amount of experience needed for leveling up It's important to consider the XP that you get per encounter, as well, since that's going to play an equally important role in how long it takes to level. |
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Jul 22 |
comment |
Recommended 2D Game Engine for prototyping You might want to mention that although it's in a high-level language, as a game framework it's still fairly low-level. |
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Jul 21 |
comment |
What things should an indie game developer never do? I would probably phrase that "Never steal code, period!" |
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Jul 15 |
awarded | Supporter |