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maul

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687 reputation
24
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visits member for 1 year, 9 months
seen 14 hours ago
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687 reputation
bio website visits member for 1 year, 9 months
24 badges
location seen 14 hours ago
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23 Answers

votes activity newest
7
Why is the framerate (fps) capped at 60?
6
SDL2 focus lost = massive gain in FPS
5
Blur offset artifacts
3
deferred rendering and a few shading functions
3
Custom shadow mapping in Unity 3D Free Edition
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687 Reputation

+10 Calling glGetError() in release builds?
+35 Is it possible to make isometric game of 200 * 200 tiles per map in Unity?
+20 gbuffer - how to store an integer data
+10 deferred rendering and a few shading functions
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2 Questions

votes activity newest
5
Are these non-standard applications of rendering practical in games?
1
Performance issues with visibility detection and object transparency

48 Tags

15
c++ × 3
6
opengl × 4
13
game-loop × 2
6
sdl
7
allegro
5
opengl-es2 × 4
7
frame-rate
5
glsl × 3
7
windows
5
deferred-rendering × 2
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3 Accounts

Game Development Stack Exchange Game Development 687 rep 24
Code Review Stack Exchange Code Review 106 rep 1
Stack Overflow Stack Overflow 101 rep 1

6 Badges

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